Something went wrong. Try again later
    Follow

    MooMoo.io

    Game » consists of 0 releases. Released Mar 09, 2017

    2D, top-down browser game set in prehistoric times, where individual players or their clans mine resources and develop basic technologies, in order to get better tools to kill each other with.

    Short summary describing this game.

    MooMoo.io last edited by KrunkerWikia on 02/01/20 07:18PM View full history

    MooMoo.io is a 2D, action-oriented take on the prehistoric survival games, developed by Sidney de Vries and his brother Vincent de Vries, who created many .io games earlier.

    Unlike most survival games, the player is not expected to constantly keep track of their food, drink, exposure, etc. meters, since they don't exist. Instead, the focus is on the player-vs-player action, and the tech trees and customisation exist mainly to support it. For instance, mining resources (food, wood and stone) both raises their amount in player's inventory, but also pushes up their progress bar towards the next "age" of development.

    Upon advancing to a new age, the player gets to choose one out of several mutually exclusive upgrades. It could a be the ability to craft a new weapon type, like spear or a repeater crossbow, or a new structure like a stone wall or a poison spike trap, or even to cook a new food type that provides faster healing. Because of their mutual exclusivity (opting to build turrets locks the player out of building healing pads, castle walls, or healing with cheese, for instance), there's a wide variety of ways to build one's character, assuming the player survives long enough to take advantage of them.

    The other way for players to customize their build is through the two kinds of wearable items, hats and accessories. These are purchased with gold, which can be obtained through personally mining it, but is most efficiently produced through building windmills. While the cheapest hats and accessories are purely cosmetic, the more expensive ones can provide a variety of gameplay-altering effects, like health regeneration, life drain, reflecting the damage dealt by wearer's enemies back at them, making the mobs on the level peaceful towards the player, and more.

    A player can only have one hat and accessory worn at a time, but can carry an unlimited number of them in their inventory, and switch between them as tactically necessary. Should even the most powerful player get killed, however, they'll lose both their items, their gold and their progress through the ages, forcing them to start over again. Only the structures will persist, assuming the other players didn't break them as well.

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.