After Hardcorps: Rising stole my heart last week and got me in the mood for 2D platforming again, thought i'd check this game out - and even after playing for an hour it's pretty hard to describe this game.
First of all, and it's weird to say that it works in it's favor: it kinda feels like the production costs for this game were about 100 bucks. It feels SUPER cheap, but that kind of gives it so much charm, it's super camp and just totally over the top. The 'intro movie' for example, consists of three still images and one line of text (unvoiced, of course) in which the big bad guy says 'I WILL KILL YOU ALL!'. It's all pretty bizarre but yeah, just kind of hilarious in a good way. It's been a lot of fun just jumping online with a few other people and just slashing up a whole bunch of dudes.
The only thing I would comment on is that the demo, is apparently a TINY portion of the first level and you literally see absolutely nothing. Apparently it's not worth downloading, there are 12 stages and the game doesn't properly pick up til the 2nd or 3rd stage when you've got a few abilities and have leveled up a bit and such.
Edit: Had a good few hours with this game now, and this is actually a pretty decent game and quite a lot of fun. Very hack'n'slash-y, pretty satisfying unleashing some of the powers on a whole group of enemies!
Moon Diver
Game » consists of 4 releases. Released Mar 29, 2011
Developed by Feelplus, Moon Diver is a 4-player 2D platformer-RPG available on Xbox Live Arcade and the PlayStation Network.
My thoughts on this game: VERY bizarre, but kinda charming.
I played through the demo earlier, yeah it's short but it came across very well. I'm not super familiar with this genre but it feels really quick - movement, levelling and attacks all feel pretty snappy. I also like that the enemies die after 1 or 2 hits, keeps it moving. This might change later on in the game but I'm considering picking it up next time I have PSN money based on the demo alone.
Only played the Demo.
Overall it doesn't feel as good as Hard Corps, when I play the Samurai girl anyways (Can't compare guns to swords after all).
I think the Red guy and the Purple (Blue?) girl have good abilities but I'm not digging the other two.
I'm probably going to get it but I don't feel the need to buy it immediately. Maybe during a PSN sale?
It might be the length putting people off, the first stage (the demo) only lasts about 10-15 minutes and if there's only twelve stages... Not sure how much it costs but people might not want to cough up for something that may only last 3 hours." @vestigial_man: Seems like the demo is putting off loads of people
@animateria: See where your coming from but It's really different to Hardcorps - the later stages require some pretty strategic ability use and stuff. I love both of these games though, they're very different!
Hardcorps is more of a classic run'n'gun and this game is closer to a........2d Diablo - meaning that careful timing with heals and defensive skills have to be taken into account along with all the slashing away, if that makes sense? Both great games in their own right, for sure though.
It's fun. Not something that I'd play every waking minute, but it's something that I'd play with my buddies on a Sunday afternoon.
This and Hardcorps both look like games I would enjoy playing with friends, but I wouldn't pick this up myself.
That's not to say I don't like games like these types of games, but neither of these seem like I would enjoy them.
Hardcorps looks like it has messed up checkpointing, and the little cutscene of wings coming of the characters in Moon Diver every 10 seconds got annoying.
As for Hardcorps: Uprising, the checkpoints aren't that much of a issue, since - once you get the hang of the game you..........and I know this sounds kinda dumb but, you shouldn't really be dying. It's a lot like demon souls that in respect, it doesn't pull its punches, but it gives you what you need to learn. I dunno, I just really love both these games!
@ESREVER: Word! Some of those later stages are bruuuuuuuuuuuuuutal!
That being said smooth controls is definitely something I'd be interested in seeing for myself. As for Hardcorps how long would you say the learning curve is for that game to the point were you shouldn't be dying anymore? I assume it isn't like Demon's Souls in that the difficulty curve lasts throughout most of the game.
I'd say both these games have the same problem - they leave an AWFUL first impression. Which is why I think they don't demo/quicklook very well and seems to be putting off a lot of people. You really have to play them for a good 30 mins/hour to get the feel of them, it's a lot of fun. For the difficulty curve, Hardcorps's 'Rising mode' is a really good way to teach you - and the level design is pretty great so I personally feel there's a lot of replay value in each of the levels. The first time you die on a level the checkpoint feels incredibly unfair. But once you've got a handle on the bosses and the controls - including all the action moves (dodging, bullet reflecting and tackling and such), it actually feels like it all makes sense and just makes it all the more satisfying when you beat that boss that seemed hard-as-nails a moment ago. I guess I compare it to Demon's Souls in the way that, it's hard as nails, but the controls are great meaning 95% of the time you find yourself dying is because you've made a mistake, not because it's like 'Wow, this game is ridiculously unbalanced/unfair'.
Though don't get me wrong, there's plenty of times I've been playing both these games, messed up and it's been like 'ARGH, FUUUUUUUUUCK!'
@keyhunter: LOL? What's League of Legends got do with any of this?
Then it turns into a Mega Man style Boss Rush.
You CANNOT play this game solo and expect to achieve any progress. Don't get me wrong, I love this game, or else I wouldn't have just spent the last 14 hours playin' through the same stages with Shirogane. But dear lordy, these stages are ruthless.
I'm gonna go cry into Noel now.
AND EFF THE PS OFFICIAL BLUTOOTH HEADSET. MY EARS FEEL LIKE THEY HAVE TUMORS DEVELOPING IN THEM. i need an ice pack :(
How far have you made it in this game?
Multiplayer wise I think I've played up to about stage 8 or 9? It gets SO FREAKING HECTIC when all those lasers start appearing, it was a random match but it really helped 'cause we had a Hitori who was specc'd out as a healer which helped a lot. I'm Tolby 'fo life though! ;)
From reading the gamefaqs forums it seems stage 12 sounds like a nightmare - I'm looking forward to it!
Its been awhile since a game has made me use the "strategic dying" tactic...
I had a feeling you'd be a Tolby player as well, he seems the most........blazblue-ish? or maybe it's just me..... also, was just reading someone on gamefaqs has already solo'd stage 12. Dayam! Edit: Just realised that I still think Tolby seems the most blazblue-ish, EVEN THOUGH Seyfert looks identical to Ragna! :D
@AjayRaz: Apparantly the demo sucks - just to warn you!
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