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    Mortal Kombat: Armageddon

    Game » consists of 10 releases. Released Oct 11, 2006

    The seventh installment in the violent fighting game franchise, featuring the most complete Mortal Kombat roster to date.

    dimsey's Mortal Kombat: Armageddon (PlayStation 2) review

    Avatar image for dimsey

    Not much has improved, but it's still great fun.

    Is Mortal Kombat: Armageddon a good game? Yes.
    If you liked MK: Deadly Alliance and MK: Deception, that is.
    If you didn't, MK:A won't do anything for you.

    The game play is more or less the same, the addition of aerial combat, while nice - isn't game breaking nor making. The new fatality system I'm sort of on the fence about.
    On the one hand, I like that it's more interactive. You do more then smash buttons and watch a cut scene.
    I think wiping your victory in the face of an opponent is all the more satisfying when they KNOW you intended to rip off their arm and club their head off, as opposed to again - just mashing some buttons and watching a cut scene.

    On the other hand, this means there are no unique fatalities.
    Sub-zero doesn't freeze his foe and shatters them.
    Scorpion doesn't breathe fire over his victims.

    Everyone rips off someones limbs. Or rips out someones organs.

    The Kreate a Fighter mode is a welcome addition, though one can't help but think it almost unnecessary with a roster of sixty plus fighters as it is.
    But it's good. NOT great though.
    Theres enough character customization and theres plenty of melee attacks to choose from.
    But as far as special attacks go, the variety isn't so hot.
    I also believe that in interviews it was stated you'd be able to customize your attacks to some degree, for example - changing the color of your fireball.
    Not so. This time around, the name of the mini-game is Motor Kombat.
    I hear people praising it all round, mostly.
    Some going as far to say they should make it a full game, like some kind of spin-off. I'd go for that if they sold it as at a budget price, but it wouldn't be worth the money otherwise. Its good. But not THAT good.

    Konquest mode is better this time around.
    Feeling like a sort of cheap Shaolin Monks knock-off.
    Thats a good thing. It's not as open-ended as the last Konquest though.
    But it's more interesting and Taven is slightly more likeable then Shujinko whom I wish would like, die - and stay dead. Graphics and sound are about equal to Deception, which is fine.
    And I guess thats all there is too it.

    Other reviews for Mortal Kombat: Armageddon (PlayStation 2)

      MK Trilogy 2: Ultimate Fan Service 0

      Armageddon had more hype around it than any Mortal Kombat title in a long time.  For many fans, the prospect of every single fighter ever seen in a MK game (except Khameleon) was more than enough reason to get excited.  The concept immediately brings Mortal Kombat Trilogy to fans minds, which was a great game in its own way, but as a somewhat thrown together mish-mash it was not really part of the Mortal Kombat storyline.  Armageddon tells the story of the end of an era in the MK universe. ...

      4 out of 5 found this review helpful.

      have to say:mk:armageddon has potential,, 0

      bottom line ; almost,,but not quite;));p,,i ahveplayed this game extremly much and ahve had so much fun with it,,also the opening cutscene which are exelent,,i have had extremly good time with this game and also the best yet konquest mode created for a great mk title which is this one,,i ahve played this game for 6 years now;),,stil lgreat after 6years actually;) ,mk armageddon,, what drags down mk;a ,,no fatalities,,endings for each char,,i enjoyed them,,but they where too short and a dissapoi...

      1 out of 1 found this review helpful.

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