So, since the release of MKX I've tried to get into it every now and then, but usually come out feeling a little bored. Tracing back to the things I enjoy and what part of the game might not be satisfying, I realised that I actually don't like the way combos are performed. The simple action of playing the game doesn't feel right to me.
So the basics of the system is that combo strings and cancels out of the string are supposed to be performed as fast as possible, too slow and it won't come out properly if at all. That makes combos a little easier to do than other games by removing some of the timing element and forces you to generally commit to a string before you know it's going to hit. That is all fine and dandy, that's intentional after all. I don't take issue with the system itself.
However, in other games that I know I enjoy like SFIV, a combo is performed by connecting individual moves that all look the same when peformed individually as well. It feels like I'm in full control of my character, I'm doing the moves and I'm timing them to create a combo. It's engaging and feels like I'm the one in control. But with the dial system I always feel a bit disconnected. I'm memorizing a sequence of arbitrary buttons, that don't correspond to anything aside from that specfic string and when I'm done with the sequence I watch my character do something cool. I don't feel like I'm in control anymore, I feel like I'm just a spectator. And personally, the memorization aspect of a combo has always been the least interesting to me, so increasing the length and variety of things to memorize is not tickling me in the right spots. Overall it's kind of a minor thing, but it really heavily affects my enjoyment of an otherwise cool game.
So guys, how do you feel about the second to second gameplay of MKX? Is it exactly what you wanted? Does it feel compromised? What are your previous experiences with the genre when it comes to this stuff?
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