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    The Mortal Kombat series, and its many games, continues to deliver gruesome fighting action to its fans.

    Ideas for MK 10?

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    Grubich

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    #1  Edited By Grubich

    okay so we theres gonna be sequel given the ending. so.......anyone got any interesting ideas for the nxt one?  
    me personally i would like scorpion to have a larger role, bo rai cho to be a playable character, and another sequel ending with an appearance by onaga, or blaze, or something from deception/armeggedon.

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    ricetopher

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    #2  Edited By ricetopher
    • Real training mode
    • Not shitty button configs
    • Non of the bugs in MK9
    • RUN BUTTON
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    Hailinel

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    #3  Edited By Hailinel

    @grubich said:

    okay so we theres gonna be sequel given the ending. so.......anyone got any interesting ideas for the nxt one? me personally i would like scorpion to have a larger role, bo rai cho to be a playable character, and another sequel ending with an appearance by onaga, or blaze, or something from deception/armeggedon.

    The whole point of this reboot was to get away from everything that led to Armageddon, not to just return to it.

    MK10 will cover an altered take on the events of MK4. Beyond that, it's anyone's guess. MK9's story eliminated Deadly Alliance as a possibility.

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    Spoonman671

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    #4  Edited By Spoonman671

    I just want better boss fights and for the AI not to use their precognitive abilities to block all my attacks.

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    TaliciaDragonsong

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    #5  Edited By TaliciaDragonsong

    I'd buy it for the story alone, MK9 had a killer story.

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    71Ranchero

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    #6  Edited By 71Ranchero

    I would like to have a create a fighter mode of some sort. Perhaps linked to a new conquest mode that would hopefully play better then the last few times they tried it. Besides that I think they should just do the standard "next game in the series" approach.  
     
     
    Also no Bo Rai Cho. Never. Ever. Come. Back.

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    RandomInternetUser

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    @Spoonman671 said:
    I just want better boss fights
    This.
     
    I know the difficult bosses are throwbacks to all MK bosses, but that doesn't make it any more fun.
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    Azteck

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    #8  Edited By Azteck

    MORE MK.
     
    Also never ever do a boss battle like the Shao Khan ones again or I will murder everyone.

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    corruptsaves

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    #9  Edited By corruptsaves

    First person view Kinect/Move fatalities! I'm sure that would be development time well spent.

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    ryanwho

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    #10  Edited By ryanwho

    I bet they tone the fatalities down. 
    Also I don't normally support character creation in a fighting game, but I think it would probably work for this universe. And maybe bring back Konquest Mode for the created character to go through. It wasn't a terrible idea to start with, just poorly implemented.

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    Shadow

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    #11  Edited By Shadow

    The krypt from Deadly Alliance. The krypt this time sucked. Alternate costumes were the only good thing you ever get from it.

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    niamahai

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    #12  Edited By niamahai

    Unique crotch punch reaction animation for every character. Fuck this standard animation shit.

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    BabyChooChoo

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    #13  Edited By BabyChooChoo

    The only thing I want from any fighting game is a real "we put some serious time into this damn training mode" training mode. MK9 was a step in the right direction, but Blazblue (...I think it was, but I may be wrong) beats it by a mile.
     
    Also, less shitty boss fights. There's a fine line between difficult and just plain broken.

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    soldierg654342

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    #14  Edited By soldierg654342

    Character creation in fighting games only works if they use existing templates (like Soul Calibur), and then what's the point?  
     
    The only think I want is a distinction between meaningful unlocks (costumes, fatalities, codes) and shit no one cares about (concept art, music).  And more Cooking With [character]s. 

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