okay so we theres gonna be sequel given the ending. so.......anyone got any interesting ideas for the nxt one?
me personally i would like scorpion to have a larger role, bo rai cho to be a playable character, and another sequel ending with an appearance by onaga, or blaze, or something from deception/armeggedon.
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Ideas for MK 10?
@grubich said:
okay so we theres gonna be sequel given the ending. so.......anyone got any interesting ideas for the nxt one? me personally i would like scorpion to have a larger role, bo rai cho to be a playable character, and another sequel ending with an appearance by onaga, or blaze, or something from deception/armeggedon.
The whole point of this reboot was to get away from everything that led to Armageddon, not to just return to it.
MK10 will cover an altered take on the events of MK4. Beyond that, it's anyone's guess. MK9's story eliminated Deadly Alliance as a possibility.
I just want better boss fights and for the AI not to use their precognitive abilities to block all my attacks.
I would like to have a create a fighter mode of some sort. Perhaps linked to a new conquest mode that would hopefully play better then the last few times they tried it. Besides that I think they should just do the standard "next game in the series" approach.
Also no Bo Rai Cho. Never. Ever. Come. Back.
I just want better boss fightsThis.
I know the difficult bosses are throwbacks to all MK bosses, but that doesn't make it any more fun.
I bet they tone the fatalities down.
Also I don't normally support character creation in a fighting game, but I think it would probably work for this universe. And maybe bring back Konquest Mode for the created character to go through. It wasn't a terrible idea to start with, just poorly implemented.
The only thing I want from any fighting game is a real "we put some serious time into this damn training mode" training mode. MK9 was a step in the right direction, but Blazblue (...I think it was, but I may be wrong) beats it by a mile.
Also, less shitty boss fights. There's a fine line between difficult and just plain broken.
Character creation in fighting games only works if they use existing templates (like Soul Calibur), and then what's the point?
The only think I want is a distinction between meaningful unlocks (costumes, fatalities, codes) and shit no one cares about (concept art, music). And more Cooking With [character]s.
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