So it's been about eight months now and I've been playing Mortal Kombat 9 pretty regularly since it came out and I'm still very content with it and love playing it. I was curious if the Giant Bomb community at large shared my feelings.
8 Months later... How do you feel about MK9?
After playing the story mode, part of of the challenge tower, and the arcade mode for maybe half of the characters, I set the game aside and never felt the desire to go back to it. I also feel that the story mode is well done, and it's presentation is top not and reason enough to pay the price of admission, but I think some people take it too far when they cite it as the game that elevated fighting game stories out of the morass when other titles had previously worked to do the same without needing to serve as a reboot.
I haven't really played it since a few weeks after release (I'm not a big fighting game guy, but I do love MK) and I still strongly feel that it is my favorite fighting game ever. The single-player content was just awesome since I don't play fighting game multiplayer online (I suck since I barely play fighting games). It was well worth the 60 bucks I paid for it just for the bunch of awesome single player stuff. More fighting games should be like that. The one thing it was missing for me was a simple player vs. AI mode where you just select your character and select a character you want to fight. If it had that I would probably play it more since I only play local multiplayer when a friend is over at this point.
Still think it's really boring compared to many other fighting games, especially watching it.
I like the fatalities but I think the animations (especially when juggling) make the game seem very b-grade. Not including fatality animations, those are top notch.
Basically a lot of characters in MK9 during gameplay look like they really need to take a shit.
I don't like it perhaps as much as I initially did, partially because of the way the fighting feels and partially because the online was some variety of broken throughout my experience with it. Still a very solid fighting game... but I like King of Fighters XIII a lot more.
I really enjoy it a lot. I also really like that they haven't made slight upgrades to it like Capcom has been doing. IMO this is the best fighting game out this year.
Every update to SFIV has been more than a slight update. If you played it more than just casually it's really easy to see.
I agree that the updates to SFIV should have been available as DLC to begin with, but not that they are low on content. I consider re-balances more than slight upgrades, and Super added quite a lot in addition to the balance changes.
I don't play multiplayer games, so I picked this up exclusively for singleplayer and it was great. Now, though, I don't see many reasons to go back for it. I spent time doing the challenge tower, the story mode, and did some extensive training in the training room. I feel I've sucked the content dry and now I don't really know what to do with it.
Since the second coming of fighting games began, MK9 for me is the first game since Street Fighter IV that looks like it's really grabbed hold of mainstream gamers and gaming culture-savvy people alike.
It's the best selling fighting game of 2011, has the best story mode in a fighting game ever (as far as the cheese that is fighting game stories go) and is a two-time main tournament game at EVO (last year and this year in July). Hats off to NetherRealm Studios, they did good.
One of my favorite games of last year. Had so much momentum playing it. Bought 4 copies of it including the Tourney edition the special edition and two copies which I gave to friends.... that being said... the DLC killed it for me. The problems that the game had after the DLC launched was awful. Bought all the DLC for Ps3 and could almost never use it.
Admittetly its been a while since ive booted it up, but for me its the best fighting game ive played in the last 6-7 years, and definitely the best fighting game this generation. To sum it up, Ive spent more time playing MK9 than Street Fighter IV, Soul Calibur IV, Marvel vs Capcom 3, BlazBlue CS and Tekken 6 combined.
Until The King of Fighters XIII came out I thought MK9 was the best fighting game to be released last year. I don't just mean this in terms of what it offered for the casual players but how it panned out in the competitive community.
I've kind of fallen off on keeping up with fighting games in terms of playing them (and if I could have the time to be playing any current fighting game it would easily be put towards KoF13), but its always upsetting to me that even MK can't break the divide between Capcom games and everything else in the competitive community. As we get a flood of fighting games, many from developers besides Capcom (as well as Capcom's obvious movement towards pandering for the casual not slowing down), I would hope that many people start showing the willingness to reach out and give every fighting game an honest shot.
Back on topic, while its gotten maybe a few more patches than it needed, MK9 is great, but I still love UMK3 so much more.
Love the game, but I ultimately stopped playing because it didn't offer the online experience I wanted. If MK9 had StarCraft 2's matchmaking system, I'd undoubtedly still be playing. Joining the "11111111Newbs Only" lobby and getting worked by some pro is a complete failure on NetherRealm's part.
Also, once a game goes on the shelf, it goes out of sight and out of mind. MK9 would have been great on the PC.
I plan on buying the Vita version of the game.
I enjoyed it, but haven't played it in a long, long time. Too many other games dwarfed it, and the patching issues, along with the still botched netcode that seems to favour direct line connections, instead of wireless, pissed me off to no end.
Its a great game, definitely a top-tier fighting game, but MK10 should address the many, many issues that MK9 had, while aiming for some more longevity in the gameplay itself. Rooms are fun, but I'd rather four 2 Vs 2 matches in a tournament mode than six people sitting around, watching two guys duke it out, while they scratch their asses and wait for their turn.
@ShaggE: I don't know what was worse... the 3 shao khans or the final gauntlet at the end.
Honestly, I think the superpowered Noob Saibot was the worst. At least I could cheese the 3 Shao Khans and the gauntlet (hint for the gauntlet, in case anybody hasn't finished it: gun spam), but the super-Noob fight was sheer anger in game form.
It was alot of fun going through the story and seeing all the animations/fatalities for the first time. After that though, it just didn't hold enough depth for me in the actual fighting system, so I went back to other fighting games that I find more interesting. It was really cool for those couple of weeks though. First time I saw that noob saibot rip-in-half fatality was the sickest 2-second cut scene moment I saw all last yr.
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