One of the goriest fighting game franchises returns to its roots, introducing a new story that re-tells the events of the first three Mortal Kombat games (with a unique twist).
I was going to use "Police Brutality Caught on Tape" as the title of this blog but it felt too... click-whorish.
So Stryker, another character with minor mixups as far as I understand MK9 mixups. Without frame data or online play there is no way for me to really know what pressure tricks he has but his dial-a-combo that hits low then mid should catch people unfamiliar with the matchup.
In most situation I'd imagine that playing Stryker as a zoner is going to net you the most success. A two-hit projectile that goes fullscreen instantly and can be delayed is AMAZING. His Roll Toss as a combo ender helps with this, as it chucks the opponent back to full screen. Unfortunately the timing to land it is extremely tight. Unless you are an execution monster you'll probably be better off ending his combos with an uppercut instead. The damage will only be 1 or 2% less and it is significantly easier to land.
So tomorrow I have to get my blood taken which means I probably won't have time before work to make another combo video. I did bulldoze my way through Portal 2 but next week I'll be glued to my TV playing LA Noire. Rather than take a look at new characters I may flesh out some of my previous videos with X-Ray, Enhanced and Punish combos. Have a great weekend everybody!
I was going to use "Police Brutality Caught on Tape" as the title of this blog but it felt too... click-whorish.
So Stryker, another character with minor mixups as far as I understand MK9 mixups. Without frame data or online play there is no way for me to really know what pressure tricks he has but his dial-a-combo that hits low then mid should catch people unfamiliar with the matchup.
In most situation I'd imagine that playing Stryker as a zoner is going to net you the most success. A two-hit projectile that goes fullscreen instantly and can be delayed is AMAZING. His Roll Toss as a combo ender helps with this, as it chucks the opponent back to full screen. Unfortunately the timing to land it is extremely tight. Unless you are an execution monster you'll probably be better off ending his combos with an uppercut instead. The damage will only be 1 or 2% less and it is significantly easier to land.
So tomorrow I have to get my blood taken which means I probably won't have time before work to make another combo video. I did bulldoze my way through Portal 2 but next week I'll be glued to my TV playing LA Noire. Rather than take a look at new characters I may flesh out some of my previous videos with X-Ray, Enhanced and Punish combos. Have a great weekend everybody!
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