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A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Sometimes one playable character just isn't enough.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Player characters that are infants, children, or adolescents.
Two or more characters are featured on the game's box art.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Some of these games were trying to approximate the person's actual features with little success, and others stylized them on purpose. Either way, no one would confuse the resulting characters with the people they represent.
Games devoid of or mostly without music, including games with title screen music, but with little to no gameplay music.
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