Something went wrong. Try again later
    Follow

    Movement Penalty

    Concept »

    Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.

    Short summary describing this concept.

    Movement Penalty last edited by Aruru-san on 03/14/21 01:55PM View full history

    Overview

    A decrease in the rate of a character's movement, usually related to what the character is carrying or doing. Such penalties are sometimes implemented for realism; for example, slowing down a character that is carrying a a heavy load of equipment. However, a movement penalty can also be used for balance reasons. A heavier, more powerful weapon may carry the trade-off of also making the player slower or less agile.

    Common Elements that May Impose Penalties

    • Wielding a heavy weapon such as a rocket launcher or a minigun.
    • Carrying an inventory load that is close to or over a weight limit.
    • Carrying or moving a corpse, crate, or other environmental objects.
    • Using a weapon's scope or sights.
    • Climbing a ladder.
    • Moving over certain types of terrain, such as water or sand.
    • In some older games, simply moving will deplete a food count; running out will result in an inability to move.

    Common Penalties

    • Reduction of the player's run speed or removing the ability to run or sprint. In more extreme cases, the player character may not be able to move at all.
    • Not allowing the player to use a weapon while moving.
    • Faster depletion of a stamina meter.
    • Reduced or removed jumping ability.
    • In turn-based games, the number of spaces a unit can move may be reduced.
    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.