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Gimmick! is a side-scrolling platformer developed and published by Sunsoft (Company) for the Family Computer in Japan on January 31, 1992. It later received a limited European release, as Mr. Gimmick, on May 19, 1993.
Players control a small green youkai named Yumetaro ("Mr. Gimmick" in the overseas version), who was mistaken as a toy and was given to a young girl for her birthday. When the other toys become jealous of him, they come to life and kidnap the owner, leaving Yumetaro to venture through the alternate dimension to rescue her.
One of the key mechanics of the game is generating large stars from the horn on Yumetaro's head. Along with being his primary method of attacking, stars can double as a makeshift platform for him to reach otherwise inaccessible areas.
Developed late into the Famicom/NES lifespan, the game was scheduled for a worldwide release. This version was only released in small quantities in the Northern European (Scandinavian) market, distributed by Bergsala (Company). It is one of the rarest overseas releases for that system, even in its released market.
The game was later ported to the Sony PlayStation, bundled with a port of Battle Formula as part of the Japanese 2002 compilation Memorial Series: Sunsoft vol. 6. It also received a remastered version in 2022 on arcades with Gimmick! EXACT☆MIX.
Mr. Gimmick is a side-scrolling platformer. Mr. Gimmick's only weapon and tool is a star he can create and throw. The star is used to defeat enemies, and can be used to solve simple environmental puzzles.
The star features a simple physics system that affects how it bounces depending on from where it's dropped; the higher it's dropped from, the higher it will bounce. And so if Mr. Gimmick jumps before throwing it, or throws it from a platform, it will bounce higher. Mr. Gimmick can also stand on top of the star as it bounces if he jumps on top of it. Jumping on a thrown star is required to progress in some areas of the game.
In the game's first six levels, Mr. Gimmick must find a hidden item somewhere in the stage, and then defeat the boss at he end. As stated above, to get the good ending and rescue the girl, Mr. Gimmick must collect the hidden item in every level to make the final, secret level appear, and defeat the final boss. If any of the hidden items are missed, or any continues are used, the game will end after the boss on level 6, resulting in a bad ending where the girl is not rescued.
The intro opens with a girl blowing out candles on her birthday. She receives a present which turns out to be Mr. Gimmick, a plush toy doll. She loves him more than any of her other toys. Because of this, the other toys get jealous and kidnap the girl while she sleeps, taking her into the dimension of toys. Now it's up to Mr. Gimmick to save her.
Mr. Gimmick features two endings. In order to get the good ending, the player must collect a secret item in each of the first six stages of the game without using any continues. Only by doing this is the path to the true final stage and boss unlocked.