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Ubisoft's proprietary engine based on a heavily modified CryEngine. Developed by Ubisoft Montreal.
An all-in-one 3D game engine developed by Japan-based Silicon Studio.
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
A game engine designed by Capcom to develop Resident Evil 7 biohazard and other future projects.
The proprietary game engine(s) used by the indie games designed using the RPG Maker series of game development software.
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