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The act of removing dirt, dust, or other unwanted matter from a surface.
Dust is a particle effect that usually occurs when an object or character impacts/rubs/scrapes along another object, character, or surface, creating a dust effect.
Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
Footprints are visible marks left behind by a character walking.
Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.
Mudcrabs comes in many shapes and sizes. Some are even merchants. If Imperial Guards are engaged in battle, they may find the opponent 'less fearsome than a mudcrab'.
Drenched in muck, these zombies crawl around all fours, making them difficult to spot. When struck by one, a survivor's screen will be splattered with a muddy effect, hampering a players view.
When you (or you opponents) tumble due to collision or a slippery substance (ice, banana peel, etc.) Often used for comedic effect.
Loose sand mixed with water. Don't struggle...you'll only sink faster.
A low friction surface, causing a person or vehicle to either glide or tumble.
Often used to show their dominance over those tiny creatures called insects, and sometimes just for fun!
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