No, I am dead serious.
- Me and my team matched up with each other WITHOUT AN ENEMY TEAM. Yeah, you just read that. We all got a free victory, but it's still very screwed up.
- After finally getting into a match, the host leaves and the match ends.
- It takes a bitch of a long time to get matched up.
- After the amazing matchmaking that CoD4 has shown to the table, how come no game is copying it? People can enter matches in progress, people can leave without disrupting the match, and there was rarely any lag disruption at all. How come other games can't have the same thing?!
This is just four bullets of what makes the matchmaking in GeoW2 so abysmal. I really thought Halo3's matchmaking was bad, but GeoW2 takes the shit-and-piss cake. I know this is Epic's first temptation for matchmaking multiplayer, so I'll give them that. I hope that they improve in GeoW3 (which I bet will be made).
Oh, and another tidbit: The shotgun is still a dominant weapon compared to the Lancer. Stopping power doesn't stop players from blowing your body into gibes. The range of the shotgun is long enough to make you go down.
So really, I think Halo3 still takes the cake in console multiplayer action. Come on, devs! Show some passion in your games!
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