Something went wrong. Try again later
    Follow

    MultiVersus

    Game » consists of 0 releases. Released Aug 15, 2022

    A crossover platformer-fighting game featuring characters and locales from Warner Bros. Discovery's cavalcade of cartoon, film, TV, and comic book franchises.

    Why did WB make MultiVersus Free-mium? thoughts?

    Avatar image for armoredmachine
    ArmoredMachine

    169

    Forum Posts

    6

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    so any thoughts? since it was trending I'd been thinking of trying it out as I'm familiar with 80% of the character roster.

    and it also looks like great fun from how a lot of people on the internet has been talking about it. 😀

    so is the in game currency going to be the main earning method for WB, as this game is F2P after all...

    also I wonder how many more characters form which IP's are going to be added to this list of playable characters. 😋

    I'm a teeny bit excited to see what else comes of this.

    https://www.theverge.com/2022/7/26/23279073/multiversus-open-beta-wb-games-smash-bros

    No Caption Provided

    Avatar image for cikame
    cikame

    4473

    Forum Posts

    10

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #2  Edited By cikame

    Because the goal of this game is to sell micro transactions, and getting as many people into the game as possible to buy those micro transactions, by making it free, is the proven way to do it.

    Avatar image for bigsocrates
    bigsocrates

    6264

    Forum Posts

    184

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    The whole point of this game is to get people who are fans of the properties (who may or may not be core gamers) to play and spend. Charging $60 or even $20 for entry would have kept a huge proportion of the audience out. If it's FTP people will say "might as well try it, it's free" and may stick around.

    If they had charged for this game it would have been a huge mistake. Yes the similar Nickelodeon fighter charged, but that doesn't seem to have done great and also it's easier to sell a game when people are probably fans of all the licenses involved than a total hodgepodge. Nobody wants to pay $60 to play a game if they're only interested in a few of the characters, but they may buy cosmetics and other stuff for those characters.

    Avatar image for franzlska
    franzlska

    243

    Forum Posts

    138832

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    "Let them in the door for free and then charge them once they're there" seems to be the strategy of almost every online game in the past few years. Like others have noted, it's way easier to get someone hooked on a game if they can try it out on a whim rather than needing to pay 30$ up front, and since it's free they'll be a lot more open to the idea of buying microtransactions after they get their feet wet.

    Avatar image for bladeofcreation
    BladeOfCreation

    2491

    Forum Posts

    27

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 3

    @bigsocrates said:

    The whole point of this game is to get people who are fans of the properties (who may or may not be core gamers) to play and spend. Charging $60 or even $20 for entry would have kept a huge proportion of the audience out. If it's FTP people will say "might as well try it, it's free" and may stick around.

    This right here. The roster of characters combined with the familiarity of the gameplay will bring in a ton of people who don't generally buy more than a couple of games a year. It looks similar enough to Smash Bros, which is a game series that tens of millions of people have memories of playing at some point in their lives.

    Avatar image for el_blarfo
    El_Blarfo

    277

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Because they like making scads and scads of money?

    Avatar image for undeadpool
    Undeadpool

    8418

    Forum Posts

    10761

    Wiki Points

    0

    Followers

    Reviews: 20

    User Lists: 18

    #7  Edited By Undeadpool

    Because even fighting games, which only need 1v1 to be viable (which is only 1 mode of Multiversus, and not even the default one), often fall off a cliff in terms of player counts in the first month or two. If you start low, it can become a huge barrier later on because it becomes harder to break into.

    The game also only has online multiplayer with ZERO single-player stuff outside of bots and training, which is tough to sell to the more casual audience that it's aiming at.

    It can also be a loss-leader with a company as massive as WB, and one with an extensive library of marketable alternate costumes to sell for $ without the customer blowback. Every single character already has an alternate costume (and they're all QUITE good, freaking Superman is from DC 1,000,000), and they will not be the last.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.