A Relaxed Friday Stream 1/08/21
Game of the Year 2020: Day One
Game of the Year 2020: Day Four
The HotSpot - Episode 393
The Giant Beastcast
The Community Spotlight 2021.01.16
Community GOTY 2020: Voting Begins!
The Community Spotlight 2021.01.09
The Community Spotlight 2021.01.02
New Logo Mug
Interlocking Dad Hat
Many GBA game titles ended with "Advance" to indicate that they were for the Nintendo Game Boy Advance. This "rule" was followed by Nintendo as well as many third party GBA developers.
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
When fighting is no longer relegated to the ground, but can also take place in the air.
When someone is androgynous, they have a mix of masculine and feminine aspects, or they have the appearance of being in between male and female. A common aesthetic in Japanese media and games.
Usually refers to the end of the world.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Stereoscopic 3D that works without the assistance of any other accessories (i.e. colored glasses).
An immature childish person. It wears diapers and whines a lot, much like old folks. Babies are considered cute by most people.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Video game bosses are usually the main antagonist, and arch nemesis of the main protagonist. In most cases the end of a game is when the main character defeats the final boss.
On some box art, the main character is facing away.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
A physics simulation or manual animation of a character's posterior.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
Character Creation refers to characters created by players themselves, rather than developers.
Text profiles that summarize a character's history and their role in a story. Often paired with concept or CG art.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Games that support the use of the Circle Pad Pro 3DS accessory.
Games that feature terrain that can only be traversed by a specific character class.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Typically found in fighting games, combos are a series of strung-together moves.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI.
Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
The ability to counter a move.
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