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Voicemail Dump Truck
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GrubbSnax
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Game » consists of 34 releases. Released Sep 24, 1993
Alternate realities are worlds that exists next to, in parallel of, or in place of our own.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
When the main protagonist is thrusted into a foreign dimension or alien world, usually due to a freak accident. The protagonist must then explore that world while trying to find a way back home.
A non-interactive sequence within a game most often used for plot advancement.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Either through a concealing helmet, keeping the whole game in first person, or using clever camera work, the player character is kept faceless throughout an entire game.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The act of granting freedom to prisoners or subjugated NPCs.
Cutscenes involving real actors on a set or in front of a chroma key screen.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Games that have had an Original Soundtrack album released.
A situation where it is hard to tell which parts of the game world can be interacted with, and which are just for show. Mostly associated with point-and-click adventure games, where players often respond by clicking wildly around the screen until they find something.
These games include musical instruments where the player has the freedom to play a melody of their choosing.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Static background images that are not drawn in real time.
Many games feature CG cutscenes that are usually created by an outsourced group. Generally, these types of cinematics look better than the actual game.
Common in old first person adventure games, the small pre-rendered movie that plays full screen to take the player from one static pre-rendered background to the next.
PSone Classics are titles that were initially released for the original PlayStation, and re-released digitally for later PlayStation hardware.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Games where players are given material to read; this includes books, newspapers, and emails.
A lead character who never says a word, despite being spoken to.
Games whose titles consist of a single word.
These games are designed to be played by one person, and one person only.
The limitations of early gaming hardware, especially in the 8-bit and 16-bit days, made animated story sequences impractical for many games. One popular alternative was to convey the story through a series of still images, often with text and music alongside them.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
When the game is named (fully or partially) after a specific location within the game, or relevant to the game's story.
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