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Blight Club
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JeffJeff's Bizarre Adventure
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Game » consists of 0 releases. Released 2009
The concept of building a single city and its respective houses/institutions (e.g. Sim City) or building cities as part of an extending empire (e.g. Civilization).
Games that ask the player whether they are sure about the decision that they have just made.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Fictional places and locations in games that are inspired by actual places. These fictional places do not bear the same name as the real place, but can be recognized due to landmarks and structure.
A gameplay mechanic allowing players to store their items and freely carry them around.
Items that are generated by a permutation of characteristics. By using a permutation, a great number of items are generated by adjusting a small number of variables. Each variable increases the total item count exponentially.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
Games that feature this concept require the player to wait for a certain amount of real time.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Games that are controlled partially or entirely with a touch screen.
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