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Athletes are people that play sports, anything from baseball to football to track and field. Athletes in video games typically give gamers a chance to hit that home run or kick the winning goal that normally would take years of training to do.
The ability to stop or reduce the damage from an oncoming attack.
Better known as CPR, Cardiopulmonary resuscitation is tactic to help revive an unconscious victim of cardiac or respiratory arrest.
A common fighting game mechanic that allows you to link normal attacks into a combo. Also known as a Dial-A-Combo.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
Typically found in fighting games, combos are a series of strung-together moves.
A non-interactive sequence within a game most often used for plot advancement.
"Hand to hand. It is the basis of all combat." -Gray Fox
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
a jumping or leaping kick often portrayed in action movies.
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
This concept is for games in which at least one of the main characters is male.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Some fighting games allow players to move (and execute moves) after the match (or round) has ended.
Male characters who are depicted in an overtly sexual manner.
Common concept in 3D fighting games that allows you to side step around your opponent avoiding his attacks.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Those that attend a school seeking knowledge. In many video games (especially RPGs) students, most commonly high school students, are the protagonist of the game.
A special combo-move in fighting games that is executable after building a meter throughout the match (or round).
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
Multiple fighters/people ganging up to fight another fight/group of fighter.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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