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    Naruto Shippuden: Ultimate Ninja Storm Generations

    Game » consists of 5 releases. Released Mar 13, 2012

    The newest installment of the Naruto fighting games. Featuring over 70 characters from Part I & Part II.

    Boss fights?

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    buttpork89

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    #1  Edited By buttpork89

    Hi all,

    Last year I purchased the Naruto game, the 2nd in the storm series. I found myself enjoying it a lot. Now i'm unsure of the changes, but one thing that stood out to me in the last game were the boss fights, with the quicktime events. I have read in places that those aren't in but am not positive. Could somebody verify this? Thanks in advance.

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    Mikey2D

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    #2  Edited By Mikey2D

    @buttpork89 said:

    Hi all,

    Last year I purchased the Naruto game, the 2nd in the storm series. I found myself enjoying it a lot. Now i'm unsure of the changes, but one thing that stood out to me in the last game were the boss fights, with the quicktime events. I have read in places that those aren't in but am not positive. Could somebody verify this? Thanks in advance.

    I got my copy of the game today. I've played through two sections of the 'story mode' and have yet to see any quicktime events like those that were found in the 2nd game. It's a shame as those events were awesome and made the battles feel much more epic. Obviously I haven't played all that much of the game - but i believe there are none of these quicktime events to be found. A shame really as the story mode overall seems very hollow in comparison to earlier entries into the series.

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    DragoonKain1687

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    #3  Edited By DragoonKain1687

    So far I've seen no boss battles, in fact, many key moments are skipped like Naruto's change to Kyubi during his fight with Pain for example. Boss battles are gone for sure. Combat is great though, character selection is HUGE. I still don't like how you use the Kawarimi though, since sometimes it takes a really long time to refill the bar. It gave the game an extra sense of tactic (I play on Super Hard) since you have to time when to use them depending on how many the enemy has left.

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