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Game » consists of 4 releases. Released Aug 28, 2007
Akatsuki is a Criminal Organization made up of S-Class, Missing-nin. They serve as an important enemy in the Naruto world.
A style of animation that gives games a more hand drawn look.
Chakra is the resulting energy produced, when Physical and Spiritual energies become mixed together.
Typically found in fighting games, combos are a series of strung-together moves.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The 2007 E3 Media & Business Summit took place at the Barker Hangar in Santa Monica, California on July 11-13.
The ability to generate, move, and shape soil, dirt, and rock with little to no physical contact.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
A feature of some PSP games that allows two PSPs to play together with only one UMD.
A game based on an anime.
Translated to "Illusion Techniques". It is said that in order to be handy in creating illusions, one must be very intelligent, in order to have the focus to maintain these type of techniques and modify them as the user sees fit at the right time. Used to manipulate others.
A grapple is a maneuver in which one character grabs an enemy and usually throws or damages the enemy. Most grapples occur in fighting games.
Based on the 12 animals of the Chinese Zodiac, Hand Seals are used by Ninja to perform most attacks. By forming hand seals, the ninja is able to mold their chakra and manifest the desired jutsu.
"Hand to hand. It is the basis of all combat." -Gray Fox
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A condition where characters have differently colored eyes. It could be used to indicate wisdom, insanity, or split personality.
The place of origin for ninjas. Their location is mostly known throughout the ninja world and very nearby localities with some sort of ties in between them (commercial or cultural in nature).
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A Jinchuuriki is one who has a demon sealed inside of their body. Naruto is a Jinchuuriki. A Jinchuuriki can also draw on their demons power and become incredibly strong.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Two or more characters are featured on the game's box art.
Ninjutsu are the techniques a Ninja/Shinobi will use in battle with ones adversary. They are also considered survival techniques by the Japanese.
This platforming-inspired sub-genre of fighting games often includes varied stage designs, the use of items and a lighter emphasis on damage-based KOs. Four or more players may join the mayhem though party-oriented elements may also be toggleable.
The user creates a copy or multiple physical copies of themselves to fight and gain information on an opponent.
The Sharingan is an ability that allows the user to copy an enemy's technique simply by viewing it. It is an important ability in the Naruto world.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Traditional forms of martial arts and techniques that rely on body science.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
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