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    Need for Speed: The Run

    Game » consists of 11 releases. Released Nov 15, 2011

    Need for Speed: The Run has drivers racing coast to coast across the USA, speeding through a variety of environments along the way.

    Really only 3 hours long?

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    Kato

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    #1  Edited By Kato

    That's incredibly depressing for a $60, story-focused title. Honestly that breaks it for me. Is this true?

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    Milkman

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    #2  Edited By Milkman

    According to Jeff, yep.

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    Marz

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    #3  Edited By Marz

    is that all the content in the game?  

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    The_Laughing_Man

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    #4  Edited By The_Laughing_Man
    @Marz said:
    is that all the content in the game?  
    Im sure they want you to race vs other people. 
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    Yanngc33

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    #5  Edited By Yanngc33

    @Milkman said:

    According to Jeff, yep.

    According to every other review it is

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    Aus_azn

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    #6  Edited By Aus_azn

    Seriously? That's just sad. Racing games are one of the easiest to make additional "content" for, too...

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    jakob187

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    #7  Edited By jakob187

    If this is true, then even the $40 Black Friday sale isn't going to be worth it for me. Even Hot Pursuit had way more shit to do than three hours of content.

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    mylifeforAiur

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    #8  Edited By mylifeforAiur

    I hope that all these comments are duplicitous, because I can't fathom why any development team would think that a three-hour-long racing game would be acceptable.

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    NekuSakuraba

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    #9  Edited By NekuSakuraba

    Damn, only 3 hours? How long does the bonus stuff out of the single player story last?

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    Samaritan

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    #10  Edited By Samaritan

    @mylifeforAiur said:

    I hope that all these comments are duplicitous, because I can't fathom why any development team would think that a three-hour racing game would be acceptable.

    Because they figured that players, after finishing the short single-player, would then hop over and spend the majority of their time in multiplayer races. But from the sounds of things on that side of things, it sounds like the multiplayer is incredibly bare-bones and not really worth anyone's time with so many other, great multiplayer racing games already out there.

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    Subjugation

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    #11  Edited By Subjugation

    Yikes man, that is pretty pathetic. At what point in the development process did they think that was okay? I remember when we were all bemoaning an eight hour single player experience, but three? That isn't even an afternoon.

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    BeachThunder

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    #12  Edited By BeachThunder

    In ten years time a three hour game will be considered long...

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    Seppli

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    #13  Edited By Seppli

    That's 3 hours of original road/track. They're just too dumb to make more out of all that road, like designing multiple events for the same stretch of road. Guess they didn't want to dillute their cinematic core concept with more 'game'. Bad call on their part. Show me a racer with more than 3 hours of original road. I don't think there's many out there.

    That said, their failure to deliver more than just that 3 hours 'The Run' experience and not filling the game with more to do, as well as not letting us replay events seperately, just doesn't warrant a full price purchase. While I dig their core concept and love the idea of spending 3 hours playing the cinematic campaign, I will do so when it inevitably hits the bargain bin.

    They should have compromised their 'ideal' and 'purity' of their core concept and actually delivered a fully featured game. Also - an actual 3 hours long non-stop race across the country against 200 racers with free saving system, now that would have been 'The Run' for me.

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    Jack268

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    #14  Edited By Jack268

    Well there's multiplayer right? Although, there's probably better multiplayer racing games out there.

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    Yanngc33

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    #15  Edited By Yanngc33

    @Jack268 said:

    Well there's multiplayer right? Although, there's probably better multiplayer racing games out there.

    They're really banking on Autolog but if you don't have any friends who also play the game, then you're screweed

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    Vexxan

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    #16  Edited By Vexxan

    Not like we had any high hopes for this game from the get-go but a 3 hours long campaign is just bullshit. 

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    mordukai

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    #17  Edited By mordukai

    Pathetic. not even is it was sitting in the 5 dollar shovel ware bin. By the looks of things that won't take long. I wonder if it came with a free Middle Finger sticker for the people who actually went out and bought it.

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    toshi0815

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    #18  Edited By toshi0815

    The game has challenges that could easily bring it up to the length of Hot Pursuit (which was nothing but challenges, basically).

    I haven't played it, yet. So that's just an uneducated guess.

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    Kidavenger

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    #19  Edited By Kidavenger

    If you did one lap on each track in Forza 4 or Gran Turismo 5, the game wouldn't even be 3 hours long, the only reason those games are longer is repetition. I think you guys are giving this game a hard time over what shouldn't be an issue, I haven't played this game and I probably never will but judging it purely based on campaign length doesn't seem fair.

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    grayfox1210

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    #20  Edited By grayfox1210

    @Kidavenger said:

    If you did one lap on each track in Forza 4 or Gran Turismo 5, the game wouldn't even be 3 hours long, the only reason those games are longer is repetition. I think you guys are giving this game a hard time over what shouldn't be an issue, I haven't played this game and I probably never will but judging it purely based on campaign length doesn't seem fair.

    I agree with this. Another example is F1 2011. Theoretically their are hundreds of hours to be spent with in the career if you put on full races and weekends. Practices range from an hour to an hour and a half, qualifying from between 10-15 minutes then the race itself is is about an hour and a half. With 19 races per season and 5 seasons to win, that a healthy bit of racing. But it's 19 tracks which on average takes about 1:40:000 per lap. Racing is most definitely all about repetition.

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    phrosnite

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    #21  Edited By phrosnite

    2/5

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    iam3green

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    #22  Edited By iam3green

    wow sounds pretty bad. i wasn't planning on getting the game. i haven't played a game since shift 1. the game was pretty bad, it was different feel.

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    sins_of_mosin

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    #23  Edited By sins_of_mosin

    I think its stupid to compare this game to Froza. Totally different concepts and target audience.

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    Karl_Boss

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    #24  Edited By Karl_Boss

    Rent it.

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    artgarcrunkle

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    #25  Edited By artgarcrunkle

    Please don't give EA money for a bad game.

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    ethan_raiden

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    #26  Edited By ethan_raiden

    Call of Duty is 4 hours, so is battlefield 3, those games have multilayer and so does this one. Forza is "longer" because it's a circuit racing game where you go round in circles for 40+ hours, this game has a narrative so it obviously can't go on forever.

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    AnnouncerGXZ

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    #27  Edited By AnnouncerGXZ

    i thought playing singleplayer mode in a competitive game is out of style since ps3/360 was born?

    for me single player mode in a competitive game is obsolete. i didnt even finish modnation's singleplayer and i bought it at launch. i barely touch singleplayer. same goes to super sf4 i dont give a damn about single player finishing story mode.i didnt even bother to to beat modnation's single player mode. always online race. if i want to play with AI i play god of war and bayonetta.

    and i thought i comment on this thread already.

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