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    Need for Speed: The Run

    Game » consists of 11 releases. Released Nov 15, 2011

    Need for Speed: The Run has drivers racing coast to coast across the USA, speeding through a variety of environments along the way.

    This isn't Ridge Racer...

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    Seppli

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    #1  Edited By Seppli

    ...and I expected Need for Speed : The Run to handle just like Hot Pursuit did, which was pretty much like 'the Ridge Racer of my Dreams'. What a shock. I need to brake and care about cornerning to be fast, rather than just timing my drifts while keeping the pedal to the metal. After some brief aggrivation, I 'got it'. Not necessarily my preference, but it's awesome nonetheless.

    Now here's the meat of my question. What happend to the optional 'sim' settings, because it feels a bit too flat physics-wise for my taste - especially driving on different surfaces didn't make much of a difference, which was disappointing. Supposedly, we should be able to modify the game to be more 'sim' by the flip of a switch. The omission of this feature in the demo is rather odd. Does anybody know if that's still a thing?

    Oh - Frostbite 2 is stunning and sounds insane. The snow level with the avalanches? Dang!

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