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    Need for Speed: The Run

    Game » consists of 11 releases. Released Nov 15, 2011

    Need for Speed: The Run has drivers racing coast to coast across the USA, speeding through a variety of environments along the way.

    You Got La Cross in my Beaver Valley

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    kmg90

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    Edited By kmg90

    Just started playing this game last night and currently going stage 9, I've just past Beaver Valley Expressway. I noticed something eerie familiarities to a previous event in "The Run"

    The Beaver Valley, PA section looked surprisingly similar to the La Crosse, Wisconsin section

    And Upon further checking, they are the SAME exact tracks. Just the start and finish is swapped.

    Here is the La Crosse section

    and Beaver Valley section

    Same shortcuts, bridges, advertisements signs, the only change? Color pallet swap and time of day.

    I'm OK with reusing assets to save on cost of development and disc space but I'm not OK with reusing entire environments/tracks/maps and calling it something else

    There are also other parts in the game that this issue is noticeable, in Chicago you go through the same "track" 3 times. Forwards, back and forwards again

    Shame on EA, Blackbox this is worse than the Issues Undercover had, at least that game at much more content that would garnish a $60 purchase, it just was broken from the post-release patches (Still haven't been fixed, never will be)

    If you are going to make another NFS EA, spend less money on Micheal Bay and Sports Illustrated cover girls and more on the game itself.

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    kmg90

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    #1  Edited By kmg90

    Just started playing this game last night and currently going stage 9, I've just past Beaver Valley Expressway. I noticed something eerie familiarities to a previous event in "The Run"

    The Beaver Valley, PA section looked surprisingly similar to the La Crosse, Wisconsin section

    And Upon further checking, they are the SAME exact tracks. Just the start and finish is swapped.

    Here is the La Crosse section

    and Beaver Valley section

    Same shortcuts, bridges, advertisements signs, the only change? Color pallet swap and time of day.

    I'm OK with reusing assets to save on cost of development and disc space but I'm not OK with reusing entire environments/tracks/maps and calling it something else

    There are also other parts in the game that this issue is noticeable, in Chicago you go through the same "track" 3 times. Forwards, back and forwards again

    Shame on EA, Blackbox this is worse than the Issues Undercover had, at least that game at much more content that would garnish a $60 purchase, it just was broken from the post-release patches (Still haven't been fixed, never will be)

    If you are going to make another NFS EA, spend less money on Micheal Bay and Sports Illustrated cover girls and more on the game itself.

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    Ravenlight

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    #2  Edited By Ravenlight

    I've been out of the racing game loop for awhile, but don't most racing games reuse tracks like that?

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    kmg90

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    #3  Edited By kmg90

    @Ravenlight said:

    I've been out of the racing game loop for awhile, but don't most racing games reuse tracks like that?

    Not in the way Need for Speed the Run is presented... Both events are taking place in different states, I understand that its normal for racers to include 2 versions of one track (normal and backwards) but the way this game is setup you supposed to be traveling across the country.. Not racing the same "track" different directions.

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    thewonderwaffle

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    #4  Edited By thewonderwaffle

    I'm also not a big fan of racing games, and it's disappointing to see assets reused so blatantly, but as a native of LaCrosse, WI I'm mostly just excited to see that it's made its way into a video game! (Although as far as I can tell there aren't any roads in the city of LaCrosse that look like that, they've got the feeling of the country roads seemingly down pretty well- but farms aren't generally positioned that closely together.)

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    ShaolinSpade

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    #5  Edited By ShaolinSpade

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