Neverwinter Nights 2
Game » consists of 7 releases. Released Oct 31, 2006
The sequel to Bioware's Dungeons and Dragons PC role playing game of 2002, Neverwinter Nights 2 puts the player in the role of a peasant that must realize his importance in the world through an epic adventure.
Rolling through Neverwinter Nights 2 (01) Off to a "great" start
So anyways, for some context allow me to say right off the bat that I really didn't like the original Neverwinter Nights. Yeah, I understand that it was more about the fan made stuff and the Hordes of the Underdark expansion was apparently alright, but as far as I cared to play the original campaign sucked in multiple ways. Maybe it was the fact that you only controlled one character with a CPU hireling of questionable intelligence. Maybe it was the super generic Bioware-ness that permeated every single fiber of the story and dialog. Or maybe it was because it was boring. That might be a reason too. I've also made my opinion on Obsidian fairly clear, in that they are clearly capable of brilliance, but they are also capable of being every other RPG developer's bitch and releasing games that are astoundingly broken at launch. So consider my initial expectations somewhat... ambivalent.
And that ambivalence was sort of justified. I decided to make a human warlock as my main dude, because I could and because for as tempting as some of the subraces are, we all know that Humans are the best. Always. In every video game. I was tempted to make a deep gnome rouge, because of how stupid that would be (for those out of the know, deep gnomes have a +3 level adjustment, meaning that the experience to level up is 3 levels higher than the actual) I started in generic peaceful village of west harbor with my generic RPG friends Bevil and Aimie. But, instead of going through the lengthy tutorial sequence that I had been through on a friend's copy (so yeah, I've played the first hour or so of this game, but that was a while ago), I skipped it. Oh noes. West Harbor is under attack. Showing the Obsidian touch right out of the gate, a scripted event that would've led to Aimie kicking the bucket didn't trigger and she weirdly stayed in my party even as I bothered to round up all the militia while also murdering the occasional grey dwarf. Then, I killed some more dudes.
Immediately of note to me was the atrocious camera, which is kind of bad regardless of what mode you're in. I eventually made it so the camera only changes when I hold down the mouse button, which fixes some of the problem but it's still not good. Already making me miss the isometric perspective of the Infinity Engine and Temple of Elemental Evil. On another note, as far as I can tell right now the way to play a warlock is to just use eldrich blast over and over again. Unfortunately, that provokes an attack of opportunity, and your party AI isn't smart enough to make sure they don't get to me. Nonetheless, more interesting than being a fighter, I guess.
So Bevil and I were asked by my lame elf foster father to go retrieve a silver shard from the ruins, because that's what the bad guys wanted. If this ends with me being the chosen one or a sith lord brainwashed by the jedi, I'm going to be kind of bummed. So we did that. Killed some dudes. Aimie disappeared, leaving a blank portrait in the party screen. Then I bluffed the lizardmen that I was the stone god or something, because if I've learned anything its that conversation skills are always worth putting points into. Came back to town, foster father says I have to go to Neverwinter to get the other silver shard, Bevil stays and I go off to a tavern. But, lo and behold Aimie re appears in my party, only being level 1 and not gaining any experience as far as I can tell. Awesome. Free meatshield. So then I encounter a dwarf named Khelgar who couldn't be any more of a dwarf and we kill some dudes. Speaking of that, I'm having trouble adjusting to how easy this game is. You can rest anywhere, if you die in combat you get up afterwards no penalty, and dudes usually don't one shot you.
And that's pretty much where I stopped. Hopefully my later blogs will be a little shorter, but this game doesn't seem awful, as far as I can tell. We'll see. It's only been around an hour but this game hasn't done much to wow me yet. Probably more tomorrow.
So anyways, for some context allow me to say right off the bat that I really didn't like the original Neverwinter Nights. Yeah, I understand that it was more about the fan made stuff and the Hordes of the Underdark expansion was apparently alright, but as far as I cared to play the original campaign sucked in multiple ways. Maybe it was the fact that you only controlled one character with a CPU hireling of questionable intelligence. Maybe it was the super generic Bioware-ness that permeated every single fiber of the story and dialog. Or maybe it was because it was boring. That might be a reason too. I've also made my opinion on Obsidian fairly clear, in that they are clearly capable of brilliance, but they are also capable of being every other RPG developer's bitch and releasing games that are astoundingly broken at launch. So consider my initial expectations somewhat... ambivalent.
And that ambivalence was sort of justified. I decided to make a human warlock as my main dude, because I could and because for as tempting as some of the subraces are, we all know that Humans are the best. Always. In every video game. I was tempted to make a deep gnome rouge, because of how stupid that would be (for those out of the know, deep gnomes have a +3 level adjustment, meaning that the experience to level up is 3 levels higher than the actual) I started in generic peaceful village of west harbor with my generic RPG friends Bevil and Aimie. But, instead of going through the lengthy tutorial sequence that I had been through on a friend's copy (so yeah, I've played the first hour or so of this game, but that was a while ago), I skipped it. Oh noes. West Harbor is under attack. Showing the Obsidian touch right out of the gate, a scripted event that would've led to Aimie kicking the bucket didn't trigger and she weirdly stayed in my party even as I bothered to round up all the militia while also murdering the occasional grey dwarf. Then, I killed some more dudes.
Immediately of note to me was the atrocious camera, which is kind of bad regardless of what mode you're in. I eventually made it so the camera only changes when I hold down the mouse button, which fixes some of the problem but it's still not good. Already making me miss the isometric perspective of the Infinity Engine and Temple of Elemental Evil. On another note, as far as I can tell right now the way to play a warlock is to just use eldrich blast over and over again. Unfortunately, that provokes an attack of opportunity, and your party AI isn't smart enough to make sure they don't get to me. Nonetheless, more interesting than being a fighter, I guess.
So Bevil and I were asked by my lame elf foster father to go retrieve a silver shard from the ruins, because that's what the bad guys wanted. If this ends with me being the chosen one or a sith lord brainwashed by the jedi, I'm going to be kind of bummed. So we did that. Killed some dudes. Aimie disappeared, leaving a blank portrait in the party screen. Then I bluffed the lizardmen that I was the stone god or something, because if I've learned anything its that conversation skills are always worth putting points into. Came back to town, foster father says I have to go to Neverwinter to get the other silver shard, Bevil stays and I go off to a tavern. But, lo and behold Aimie re appears in my party, only being level 1 and not gaining any experience as far as I can tell. Awesome. Free meatshield. So then I encounter a dwarf named Khelgar who couldn't be any more of a dwarf and we kill some dudes. Speaking of that, I'm having trouble adjusting to how easy this game is. You can rest anywhere, if you die in combat you get up afterwards no penalty, and dudes usually don't one shot you.
And that's pretty much where I stopped. Hopefully my later blogs will be a little shorter, but this game doesn't seem awful, as far as I can tell. We'll see. It's only been around an hour but this game hasn't done much to wow me yet. Probably more tomorrow.
Good luck mate. I have been somewhat interested in NW2, but I didn't love the first one and my time with the second was not great. It still uses the spells per day system, right? That, for me, just does not work in a video game. But maybe it's just Neverwinter Nights, maybe it's a great system in the Baldur's Gate games(I would not know, having not played those).
I have also heard that NW2's default campaign, much like the first game's, is really mediocre and it does not get awesome until the expansion. But maybe I'm full of shit. Hope you have fun with it.
Wait, how do you convince lizards that you're a stone god? Did you throw rocks at them? Or did you also convince the developers that this is an Avatar RPG, giving you earthbending powers? I'd pick the former, obviously.
@Beforet: Well, spells per day makes more sense in a Pen and Paper setting than an arbitrary number of spell points, but I've played enough of these kinds of games to not really notice. If anything, its the fact that wizards have to pick what spells they memorize each day in comparison to sorcerers who can cast whatever they want from their limited spell pool that annoys me, considering that one is obviously better than the other in the context of a video game where you probably will be casting Fireball most of the time anyways.
@extremeradical: I find D&D Paladins to be boring, but maybe that's just me. It partially has to do with them only being allowed to have Lawful Good alignment, and partially because they don't have any cool special abilities (lay on hands? Really?). Nonetheless, considering pretty much every D&D game always has an amazing weapon only usable by Paladins, I'm not adverse to having one in my party.
I still don't understand how that works. I tried it in other games, but the characters would just look at me and say, "Why didn't you specialize in combat? It's what everybody does. Who the hell wants to talk?" This is where I'd make a joke about those games, but I just found out that Shadowrun didn't really have much in the way of dialogue, so I'm fucked.
I played through this the first time recently, too. I just finished the main campaign a few weeks ago and I'm now working on Mask of the Betrayer.
If you hate generic fantasy stories, you're definitely going to hate this one. It gets a little more interesting by the end of the second act, but not interesting enough for me to call it compelling.
I agree that it is too easy. I used to play 3.5 D&D with some friends a lot, so I went in on the "Hardcore (full D&D ruleset)" mode, fully expecting to get my ass stomped. Resting anywhere does indeed make the game too easy, though for some reason in the final dungeon of the game it makes it so that monsters spawn about half the time you try to rest. That was really the only minorly difficult part of the game for me. Otherwise, it was just "rest after every few battles, have my mage buff the FUCK out of everyone, steamroll entire armies." I played as a half-elven arcane archer, BTW.
HOWEVER, I would recommend that you stick with it. Why? Because a neat sort of mechanic gets introduced at the mid-game that's a nice change of pace and transitions into the endgame pretty well. Also because if you complete the main campaign, then you can directly import your character into the Mask of the Betrayer expansion (which is a direct sequel to the main storyline).
Let me tell you, Mask of the Betrayer is something else. I'm only a few hours in, but I can see why people would praise it so highly already. The story is already seeming leagues more interesting than the main game, and it's kicked my ass quite a few times (though that might change after I get more party members). The characters you meet seem vastly more interesting than the cookie-cutter stereotypes of the main game, and you can actually see the numerical value of how much influence you have with them!
Unfortunately, the controls aren't fixed. Fortunately, I've gotten kind of used to them.
EDIT: Forgot to mention that resting is fixed in MotB too. If you try to rest in a dungeon there will be a good chance that monsters will interrupt you in your sleep.
@ryanwho: No mods. My computer probably couldn't take advantage of them if I tried. And I would play a remake of Icewind Dale in the Dragon Age engine.
It's an inspirational blog. Not because I didn't want to try NWN2 before your early impressions but because I didn't think my 2.66GHz piece of junk could run it. Now I'm considering picking it up the next time a Steam Sale comes along (though its current price tag of fifteen britbux isn't exactly breaking the bank either).
Oh right, I can't let a reply to an AW blog go by without recommending you try a painfully mediocre D&D-type game. Menzoberranzan? Ooh, or that Death Gate point-and-click.
@endaround: Good to know, considering that I am playing as a Charisma based class.
@Mento: Yeah, it's hard for me to remember that there were a bunch of D&D games pre BG, and not all of them were great. It's a pity that most of them will probably never be re-released due to licensing issues, because I wouldn't mind taking a look at the Pool of Radiance series. What made Menzoberranzan so bad, if I may ask?
I'll tell you another mixed-reaction game of that genre that I kind of enjoyed: The Japanese version of Wizardry for PS2. Man, that game had a weird atmosphere. First-person, with pre-generated dungeons and JRPG trappings and everything, but really had that Mysterious Dungeon/old-school Wizardry vibe. Like an unkillable Reaper that came after you if you dawdled, or people turning into ash occasionally when you tried raising them from the dead.
The vanila NW2 is kind of tepid imo.
There are some nice moments, like your castle management, some good fights and trial. But that's about it.
Mask of Betrayer is ... awesome. Especially if you are an evil asshole, you REALLY get to swing your dick around. (not sexualy)
First Neverwinter had the same issue of main campaign being just OK and the expansion being better.
PS: Warlocks are fucking boring.
I've played through about half of NWN1, but got bored of the combat. I made a fighter/tank (as I usually tend to do in RPGs if given the choice), which in retrospect I think was a mistake. I don't know if any other classes would've been more fun to play as, but the fighter has to be the worst.
None of the skills available seem to really do anything or be of any use at all so it ended up feeling like a turn-based Diablo with dice rolls. You click on an enemy once and wait for your character to do his swing animations and eventually kill it. Then repeat about a million times. The only strategy involved in the combat was trying to not get surrounded and running to safety for healing every now and then.
You're a braver man than I. After beating NWN1 and its two expansions, I thought I would try NWN2. I installed it, played it for three hours, uninstalled it, sold it on ebay and started drinking to erase my memory of it. I love DnD, and I love DnD in PC games but this thing was just awful.
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