Deekin is the only Saving Grace
The most notable thing about Shadows of Undrentide is its companion character, Deekin. He is a goofy little creature; a kobold that, unlike his aggressive reptilian peers, has big dreams of seeing the world and writing epic tales. It is hard not to laugh at his absurd singing above the clamor of combat (he is a bard, after all), or to smile wryly when he threatens to marginalize a particularly rude character in his soon-to-be-completed masterpiece about his shared adventure with the game’s hero. Quite simply, he ranks amongst the best BioWare supporting cast members of all time.
Unfortunately, players only get to spend so much time with him because of story constraints. The overarching goal of Act 1 is to secure his freedom from an evil dragon, and he spends the majority of Act 2 turned to stone by a gorgan, so most of the interaction with him occurs during the brief middle interlude. During the long, lonely stretches without his company, it is all too easy to be reminded of the many flaws in Neverwinter Nights. This ultimately ends up tanking the experience.
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