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    Shin Kidou Senki Gundam Wing: Endless Duel

    Game » consists of 1 releases. Released Mar 29, 1996

    A 2D fighting game adaptation of the anime Mobile Suit Gundam Wing.

    Short summary describing this game.

    Shin Kidou Senki Gundam Wing: Endless Duel last edited by Nes on 08/08/18 01:22PM View full history

    Overview

    Shin Kidou Senki Gundam Wing: Endless Duel (the former sub-title loosely translated to "New Mobile Report Gundam Wing") is a 2D sci-fi fighting game developed by Natsume and published by Bandai for the Super Famicom exclusively in Japan on March 29, 1996.

    It is a 2D fighting game adaptation of the 1995 anime Mobile Suit Gundam Wing, itself a spin-off of the Mobile Suit Gundam series, and features mechs (known as "Gundams") and pilots from the alternate timeline (known as "After Colony").

    The main story follows the exploits of five Gundam pilots, each from a different cluster of space colonies, sent to Earth as part of "Operation Meteor": a rebellion against Earth's military (the Organization of the Zodiac, or OZ).

    Gameplay

    Borrowing from the Street Fighter Alpha series, dashing, air blocking, air dashing, combos, and juggling are all available. Unique features include double air dashing, or a "vernier", a move which makes the player's mech float downward temporarily after an air dash by holding down, or forward, or back. It is also possible to attack an opponent while they are on the ground, a rare feature in 2D fighters. Juggling is more or less limitless and this, combined with extensive air dashing, allows for extensive air combos. Generally among the more aerial combat-based fighters ever made, it has a very high playing field, extending about one and a half screens high.

    Vulcans are another unique means of attack. Used by every mech other than Epyon, they do very little damage but can be performed by tapping a punch button at range. The game also has a power meter, which is depleted by supers or level two specials. Level one specials are performed with Y and B. Level two specials are performed with A and X. A level two special with deplete 100 points from the power meter and a super will deplete 200 points from the power meter. The meter can be replenished by blocking hits, or executing specials or supers, or landing hits against the opponent or having attacks blocked.

    Characters

    The game includes 10 characters, one of which requires a cheat code to use.

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