@sinreaver: Sadly I completely agree so far (I'm going to try and remain as spoiler free as possible in case anyone reading this hasn't played either game). I think I'm about 20 hours in and I started feeling this way pretty early on. I'm not normally a JRPG type of gamer, but Ni No Kuni was something special to me, and it made me love this type of game, so I was extremely excited for this. I feel like the lack of Studio Ghibli here is extremely apparent. The story in NNK2 just lacks a certain... substance, one that NNK had in spades. I think a lot of it has to do with the fact that I honestly don't give one crap about Evan, his motivations are honestly just stupid and childish, and the real world tie in of Roland this time is beyond awful. On the other hand, Oliver's story in NNK was one that really gripped me, and I understood exactly why he wanted to escape to this wondrous place on a journey with Drippy. And speaking of Drippy, while annoying at times, his comedy relief was 100x better than the typecast character for NNK2 that plays that role. NNK overall just had a better developed, more interesting plot, with better villian/villians, that pushed you through the game more fluidly than NNK2 has (at least so far, I'm in Broadleaf). And similarly, I'm also finding a drastic disconnect with the presentation. In NNK, the vast majority of cut scenes were just that, fully voice acted Cutscenes where you could put the controller down. In NNK2, most scenes are hit X to progress, and hear characters make noises to text like "Oh Golly" for "You are right Rolland, that's an excellent idea." It's such a detraction from what Ni No Kuni was, as those type of scenes were only in towns talking to vendors in NNK (at least from my recollection, which may not be perfectly accurate years later) and it was generally a beautiful, almost animated movie.
For the things that NNK2 does well, I do think the combat is better by a bit, but that may be just because I'm kind of pushing through the story pretty fast and finding myself way under-leveled frequently, thus not finding the game overly simply like it probably is. Having Squad characters that level up with gear is an interesting choice, especially with how core Familiars were to NNK. In that sense I found this system rather jarring at first, and it confuses me why we are still fighting Familiars all over the place when they aren't collectible as fighting creatures in some aspect like in NNK. In that respect I'd rather be fighting more enemies like the intro to the game, more humanoid enemies. I do agree that the leveling up system of Familiars in NNK was one of the best parts, and finding and knowing what treats to give certain Familiars at certain points so they would develop certain ways was something I loved. I kind of wish that was still here rather than the Higgledy stuff, and you could activate their abilities in a similar fashion. But I like the focus on Squad Characters more than Familiars in this for Combat itself regardless. Like many here, I also enjoy the Kingdom Building aspect. I like having a side thing to do and keep track of outside the main quest. My only complaint is I wish recruiting new members to the Kingdom felt more of a Main Quest objective rather than a Side Quest that's annoying to fulfill and prevents progression (last night I had to spend around 4 hours grinding Recruitment to progress the story, which isn't fun, and feels a bit mindless). But I do really like the idea that certain recruits belong to certain building and you have to figure out who belongs where in order to get the most out of skills. Though one giant missed opportunity, at least as far as I can tell now, is that these Kingdom Skills seem rather useless and unnecessary, and I wish they were more needed. And a lot of that comes from a feeling that most of NNK2 is padded Sidequest content, rather than the great and extensive story content NNK had.
The big takeaway though is that Ni No Kuni, at least to me, was it's story. And for Ni No Kuni 2, that has taken a massive hit. One so bad that it makes Ni No Kuni 2 a hard game for me to even recommend to anyone, and I would recommend Ni No Kuni to even non JRPG players, because it was just a plain fantastic game.
Edit: I found this video to be a great idea of how the difficulty in the game should ramp up a bit, and while it's never going to be an extremely difficult game, it's challenging enough in places to be enjoyable.
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