NieR on PC - thoughts on the port? (Opinions: Mixed)

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#51 Posted by Slag (7351 posts) -

@chris_sereday said:

Reading the steam page, people say its not good.

Really? Steam says mostly positive for me including all the results. Maybe it's a zelda type game where it's so good even pc folks over look the technical issues?

based on what I've played, that's certainly possible. I played a bit at PAX East and I was in love with it. Absolutely fantastic gameplay.

The other thing to keep in mind is that even if games do have issues, it doesn't mean it happens to everybody. There's always an inherent bias on forums towards complaints, because happy ppl don't tend to seek forums out. Whereas if you can't get it to run, first thing you are likely to do is seek out help in the forums.

Eventhough my rig is starting to get long in the tooth, I'd still say ~80%+ of the games people say have problems either don't cause issues on my machine or cause issues that I can easily mitigate (or don't bother me).

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#52 Posted by Humanity (16486 posts) -

Trip report from my own time with it today. Played up until the Resistence Camp so a little past the intro and thankfully experienced none of the issues I've heard about. Was able to set it to fullscreen without any bugs and I'm pretty sure it's not stretching anything or at least I can't really tell (the game isn't really a looker anyway). Framerate was smooth to the point where I can tell why people point out the cutscenes in 30 FPS being an issue as the transition is a little jarring at times. Weirdly enough I feel like the cutscenes sometimes almost hitch or drop down to the teens range. No idea why they would include such poorly looking pre-rendered video.

Apart from that it's been pretty fun. The game is just the right amount of "Japanese weird" that I was looking for and having experienced in a while. The very first screen that announces "This game does not auto-save, find out for yourself how to save the game" got a laugh out of me.

Only thing left for me to overcome is finding some sort of alternate control scheme where I can shoot, attack and dodge without turning my hand into a nerve destroying claw.

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#53 Posted by Zeik (4578 posts) -

@humanity: If you're playing on normal then lock-on accomplishes the ability to do all that well enough with the default control scheme. On hard you'd probably have to mess with the control layout, but you don't really NEED to be able to do it all at the same time.

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#54 Posted by RVonE (4999 posts) -

@humanity said:

Trip report from my own time with it today. Played up until the Resistence Camp so a little past the intro and thankfully experienced none of the issues I've heard about. Was able to set it to fullscreen without any bugs and I'm pretty sure it's not stretching anything or at least I can't really tell (the game isn't really a looker anyway). Framerate was smooth to the point where I can tell why people point out the cutscenes in 30 FPS being an issue as the transition is a little jarring at times. Weirdly enough I feel like the cutscenes sometimes almost hitch or drop down to the teens range. No idea why they would include such poorly looking pre-rendered video.

Apart from that it's been pretty fun. The game is just the right amount of "Japanese weird" that I was looking for and having experienced in a while. The very first screen that announces "This game does not auto-save, find out for yourself how to save the game" got a laugh out of me.

Only thing left for me to overcome is finding some sort of alternate control scheme where I can shoot, attack and dodge without turning my hand into a nerve destroying claw.

Learning to play without lock-on definitely improves the experience, I feel. Only when I want to blow up a specific enemy with a pod program do I use lock on.

Now regarding the mapping, here's what I did:

  • start with the default mapping
  • LB: switch weapons (useful in combos)
  • LT: pod program
  • RB: action (because you don't need it as often as dodge and usually under less stressful circumstances)
  • RT: fire
  • B: dodge
  • up on d-pad: lock on

I've tried several different configurations and this allows me to be the fastest. Perhaps it will work for you too; so far, it's serving me well on hard.

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#55 Posted by Vortextk (621 posts) -

I'm just kind of clawing my hand around when I went to lock on, shoot, dash and attack. Holding the controller weird as fuck but it works for moment to moment when I need it lol. Probably could do for a remap but I hate remapping controls and trying to figure out what's better...

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#56 Posted by Humanity (16486 posts) -

@rvone: RB for action sounds like a really good idea I'll have to try that out.

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#57 Posted by Corvak (1854 posts) -

My experience is generally pretty good. I guess I would say the port options are limited, but the game tolerates me alt-tabbing and using other windows while its running. Framerate seems steady, though you really notice the drop during cutscenes.

Using a controller, seems to be mapped the same as the PS4 version. The keyboard controls are just awful, I am thankful both of the HD console controllers are supported by Windows/Steam.

For reference, my specs are pretty cookie cutter, major brand names and all that. Running up-to-date Windows 10.

Intel i5 3570k

nVidia GTX 980

G. Skill Ripjaws 16GB RAM

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#58 Posted by Blommer4 (287 posts) -

As someone with a 780 card that bought this before I read or heard about the problems, I'm pretty sad right now. Here's hoping they'll get a patch/driver update so I can actually play the game in the nearest future.

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#59 Edited by RVonE (4999 posts) -

@blommer4: You can't play it at all? Are you getting the white screen issue (which affects 780 cards more frequently, it seems)? If so, some people suggest turning AA and texture filtering off and force them through the nvidia panel. There are also some mixed reports on experimenting with either borderless or fullscreen settings.

Edit: thinking about it, since texture filtering seems quite safe, you might just want to turn off AA and inject FXAA or SMAA with ReShade (which is free).

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#60 Edited by Blommer4 (287 posts) -

@rvone: I've tried everything. Some people are having luck with over- or underclocking, but then it's just a trial and error thing to find something that works for you. Because of how the opening in this game is - just trial and error is not a fun method. I'm already extremely tired of that opening ship sequence...

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#61 Edited by Crommi (333 posts) -

For what it's worth, running in 1080p windowed mode has been working fine for me, no performance issues during gameplay. Also disable AO, it looks crap and at least on my PC, it crashes the game if you have both AA and AO enabled at the same time.

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#62 Edited by Humanity (16486 posts) -

@blommer4: Man all thrpughout the opening despite having fun I hd that nervous feeling in the back of my mind ".. I have to do this again from the beginning I might have to come back to this next day.."

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#63 Posted by ds9143 (262 posts) -

At the first resistance camp and I'm struggling to maintain 60fps. With 8x anti aliasing and everything maxed at 1440p I get around 45 fps, GTX 1070 and 4790k.

I knock everything down to medium preset, and it's still not staying at 60, somewhere between 50-60. Not bad, but if I tweak I can get slightly better quality and the same performance.

Sweet spot so far has been 2x AA, with medium shadows. Seems pretty good. Hope they iron it out. But it seems the game isn't made to run over 1080p at 60.

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#64 Posted by Crommi (333 posts) -

@ds9143: 8xAA (MSAA) is incredibly demanding, especially at higher resolutions and that's why it is no longer used in most games. Out of the settings, shadows seem to make the biggest difference and I didn't notice a big performance hit from switching them to High, game looks way better as it increases the amount of environmental shadows and their draw distance, eliminating or at least greatly reducing the distance clipping.

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#65 Posted by RVonE (4999 posts) -

@ds9143 said:

At the first resistance camp and I'm struggling to maintain 60fps. With 8x anti aliasing and everything maxed at 1440p I get around 45 fps, GTX 1070 and 4790k.

I knock everything down to medium preset, and it's still not staying at 60, somewhere between 50-60. Not bad, but if I tweak I can get slightly better quality and the same performance.

Sweet spot so far has been 2x AA, with medium shadows. Seems pretty good. Hope they iron it out. But it seems the game isn't made to run over 1080p at 60.

Like @crommi said, AA is very expensive in this game. I recommend turning it off and injecting an external solution that costs less. That way you shouldn't have to knock things down to medium. Definitely keep shadows on high.

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#66 Posted by Sanity (2151 posts) -

Works fine for me, 5820k and 1070, though i game at 1080p and its overkill.

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#67 Posted by TobbRobb (6137 posts) -

I've played close to 20h and just got my first crash. Lost about an hour. :(

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#68 Posted by cid798 (324 posts) -

Im having an absolute blast playing the game. I think it's poorly optimized and that's something I don't throw around. My rig is dated as dated can be with a GeForce 650 Ti, however if I put in the work MGS 5 is silky smooth, Witcher 3 won't drop below 30, all running at 1920x1080, the list could go on and on. This game will dip down as low as 22 fps on the lowest settings and with the resolution knocked down to, I think I have it at, 1336x768.

That aside I've experienced no crashes or errors, no problems with my wired 360 controller, and personally I'm just having a blast playing it.

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#69 Edited by Ezekiel (1818 posts) -

@vierastalo said:
@ezekiel said:
@zeik said:

@ezekiel: AKA, some of the highest funded video game development projects in modern gaming vs the minimally funded sequel to financial failure that is a miracle even exists. Hm, I wonder what the difference could possibly be.

The budgets of the old MGS and GTA games were modest. It looks terrible almost every time. The videos in Max Payne 3 and Remember Me look as if someone ripped a Blu-ray, compressed it to shit (2000 kbps) and then put it on the Pirate Bay.

Pretty sure you just described the entirety of the visual aesthetic of Max Payne 3.

EDIT: Jesus H. Christ, people complaining about 2000kbps video and I'm over here with my hot VCD of Pantyhose Hero

Max Payne 3 is great.

Bah, using the Steam refund policy as a way to demo games doesn't work. I played NieR for 2.1 hours and woke up the next morning wanting to play more. Now I have 4.8 hrs. I've had a few crashes on my GTX 780.

  • 1920x1080 (I was hoping I could run it okay at 2560x1440.)
  • V-Sync off (This made my game crash a few seconds after I turned it on.)
  • Anti-aliasing off (AA makes many games look worse. It blurs details.)
  • Texture filtering 8x
  • Blur off (I always turn this off. It looks bad.)
  • Shadows medium
  • Effects high
  • Ambient occlusion on

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#70 Posted by KRiSX (14 posts) -

runs pretty great here... i7 6700k, 16gb ram, gtx1070... running 1080p borderless (using borderless gaming) maxed out and its a solid 60 the vast majority of the time... have put 10 hours into it over the weekend, great game

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#71 Posted by AlexW00d (7509 posts) -

Runs great for me, awful console cutscenes aside. Has crashed my PC 3 times though (although this is something that happens sometimes so maybe not the game, but just my PC. Some days it'd crash like 3 or 4 times, then nothing for ages)

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#72 Posted by Supa_Kappa (200 posts) -

Runs fine for me in 1440p once I did the borderless gaming fix. 1070, & i5 (something or other, I don't really care it's the newest one). Cut-scenes are occasionally choppy, but it's nothing deal breaking. I wish it had an unlocked frame-rate but solid 60 is good enough.

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#73 Posted by ripelivejam (11236 posts) -

does the grass not look like crap in this version?

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#74 Posted by amafi (1490 posts) -

@krisx said:

runs pretty great here... i7 6700k, 16gb ram, gtx1070... running 1080p borderless (using borderless gaming) maxed out and its a solid 60 the vast majority of the time... have put 10 hours into it over the weekend, great game

Same for me. Cutscenes are sometimes stuttery and obviously lower framerate, and it can be jarring, but it's not too bad. Not really had any issues with frame drops or anything like that in actual gameplay, running fairly similar hardware to yours. Generation older i7, 64gb ram and a 980 ti, playing at 1080p.

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#75 Edited by Crommi (333 posts) -
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#76 Edited by IVDAMKE (1493 posts) -

The game has now crashed 4 times for me as well as 2 instances of totally ignoring all inputs randomly and having to be closed through task manager. Both times it lost input were right after I finished particularly garbage escort quests and had to redo them.

Can't say the game has clicked yet, still going to stick with it to see the supposed amazing turn around after some threshold but man I do not get the praise this game is getting at all.

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#77 Edited by Ezekiel (1818 posts) -

@ivdamke said:

Can't say the game has clicked yet, still going to stick with it to see the supposed amazing turn around after some threshold but man I do not get the praise this game is getting at all.

My main problem is that the combat is simple. You spam dodge through everything and don't even have to be in range to deliver physical attacks. I've tried Hard mode a few times, but I take way too much damage at some points.

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#78 Posted by IVDAMKE (1493 posts) -

@ezekiel: It is incredibly one note, you'd think they'd at least put in some combo strings or something. There are a couple in there but as far as I can tell they don't expose them at all so most of the combat is just wildly mashing.

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#79 Posted by hach (221 posts) -

@ezekiel said:
@ivdamke said:

Can't say the game has clicked yet, still going to stick with it to see the supposed amazing turn around after some threshold but man I do not get the praise this game is getting at all.

My main problem is that the combat is simple. You spam dodge through everything and don't even have to be in range to deliver physical attacks. I've tried Hard mode a few times, but I take way too much damage at some points.

Yeah, I have the same feeling, I played the tutorial like 5 times on hard before I gave up and and set it to normal. Taking that much damage when you're trying to figure out how the game works was not a good combo for me but I feel like now its way too easy. Even without locking on, normal is too easy and Hard you can get killed in 2-3 hits by almost every enemy and the game doesn't feel precise enough to me to warrant that.

As for performance I have, i7 2600k 16Gigs of ram and a 980 and I'm playing at 1440p (I think I am anyway) and it's been fine, got a few drops in framerate in the open world part but nothing major, the cutscenes do run at a ridiculously low frame rate though.

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#80 Edited by Humanity (16486 posts) -

@ivdamke: the appeal of Nier is not in the combat. The fact that it's smooth has diversity and is visually impressive is just a bonus this time around. You shouldn't treat this game like Ninja Gaiden or Bloodborne where you're meant to be seriously challenged through gameplay mechanics. Nier is all about the story and quirks, and if that isn't clicking with you from the start then I don't think time will change your mind much.

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#81 Edited by IVDAMKE (1493 posts) -

@humanity: The combat being mediocre is not my only issue. The story has yet to be interesting, the side quests are incredibly mundane and the open world and RPG systems are superfluous even playing on Hard.

If the story is the focus the game should've been structured linearly without all the time wasting fluff in-between.

Even if I was enjoying the story, the actual act of playing the game is so baseline that it would still sour the experience in my mind.

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#82 Posted by yates (496 posts) -

@rvone said:

Learning to play without lock-on definitely improves the experience, I feel. Only when I want to blow up a specific enemy with a pod program do I use lock on.

Now regarding the mapping, here's what I did:

  • start with the default mapping
  • LB: switch weapons (useful in combos)
  • LT: pod program
  • RB: action (because you don't need it as often as dodge and usually under less stressful circumstances)
  • RT: fire
  • B: dodge
  • up on d-pad: lock on

I've tried several different configurations and this allows me to be the fastest. Perhaps it will work for you too; so far, it's serving me well on hard.

I like the sound of this! Shooting and attacking is incredibly awkward using the default control scheme. Will try this config tonight.

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#83 Posted by Humanity (16486 posts) -

@ivdamke: like I said, if the atmosphere doesn't grab you at all then this probably isn't for you. I am finding a lot of the inherent weirdness in the game extremely interesting. It's all so odd and very Japanese and I love that about it. The simple idea that saving is uploading your memory to some main server is somehow really cool and intriguing as well as the entire setup and presentation. Then again I was able to look past a lot of the flaws in the original Nier and appreciate all the unique little touches like the perspective changing and the entire New Game + reveals situation. I absolutely hate playing through games more than once, even games I really like, and I played through Nier three times to see the endings - and that game had reeeally basic combat that kind of verged on "awful" at worst and passable at best.

I guess a lot of people saw that Platinum is doing the combat, saw a few flashy screens and naturally thought this is like the next Bayonetta, which it certainly is not.

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#84 Edited by Zeik (4578 posts) -

@ivdamke: Not every game is for every person. I had fun with the combat, I loved the story (especially after getting the final ending), I adored the music, I was fascinated by its regular experimentation with genre shifting and subversion of expectations. It was one of the best experiences I've had with a video game in a long time. It's not a perfect game, but it is certainly a unique one.

But that's never going to hold true for everyone. For some people it won't click at all, and that's fine. It sounds like you were looking for something this game is not.

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#85 Edited by bbillade (25 posts) -

I love the game, but the port isn't very good from a technical standpoint. Graphically it appears to be using the Metal Gear Rising engine, with maybe minor improvements. The game won't go fullscreen for me, it immediately drops me back to windowed. I have to use the borderless fullscreen app to run fullscreen. I was also getting huge framedrops and choppy gameplay on a GTX 1080 running at 1440p until I turned off AA and VSync. After I turned off AA and VSync it has been a solid and smooth 60 fps. If you are worried about the performance you should either play it on PS4 or make use of the refund on Steam if you cant get it to run well.

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#86 Edited by Dray2k (468 posts) -

@zeik: A reviewer once wrote that if a game has a rating such as 8/10, if you like the genre and style you could easily add one point to the overall and the rating would still hold just as true.

A game does not have to be amazing to still be amazing for some. I think with this game it is certainly the case.

Nier: Automata is a bit too expensive for my tastes and judging from the bugs I still hold off for a little while.

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#87 Posted by Crommi (333 posts) -

@yates: Another simple fix is just switching the RB and LB bindings, makes it easy to shoot, slash and dodge without fingerjuggling.

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#88 Edited by Ezekiel (1818 posts) -

ARE YOU FUCKING KIDDING ME!!

I have to do all of the story 2 intro again because I died during the last part where you have to fend off the machines with the pod. Even though there were do-over checkpoints before that point! Fucking stupid waste of time.

Mistakes happen. I think I'm decent at shoot 'em ups. I can get to the last level of M.U.S.H.A, level 6 (292340 points) in Thunder Force IV, level 8 in Gley Lancer, and I've beaten the first four levels of Jamestown on Divine. The last on Legendary. But, like I said, mistakes happen. It's stupid to punish you for that by wasting your time with the same (now tedious) story sequences and that slow opening with the little robot. Besides, there were several checkpoints, so I don't see why I'm back at the beginning now.

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#89 Posted by IVDAMKE (1493 posts) -

@zeik: @humanity: I like all of those little touches too, I like the characters, I liked the story setup, I liked the world atmosphere and I love the OST. But those things don't make up for the games core game play pillars being so dated and poorly designed. Almost everything you do in the game aside from the main missions is inconsequential and feels like a waste of time. Even the dialogue had comes across as "lets add an amusing little quip" rather than actual meaningful additions to world building.

I can see why people like this game, but I can't see why it's receiving the high praise it is. It feels like the whole thing was put together purely to service a series of gimmicks rather than a consistent experience across the board.

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#90 Posted by AdequatelyPrepared (2515 posts) -

GTX970 here. I start playing it and it works, though going back to windowed every time I alt-tab is a bit of annoyance.

Also currently loving it. This is the first new AAA release I've gotten day one for a while and I'm glad that this is what I decided to spend my time and money on.

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#91 Edited by Zeik (4578 posts) -

@ivdamke: All I can say is "to each their own". I did almost every last thing I could do in the game and I enjoyed almost all of it. (To varying degrees, granted.) So much that even after all that I still strongly considered starting a new game and doing it all over again on a higher difficulty.

I'll admit the side content is often the weaker side compared to the main quest, but there was usually some reward at the end that made up for it. Not just in the form of items, but often in the form of interesting story beats and world building. Gathering all the materials to level up every weapon wasn't the most exciting part of the game, but the reward of interesting weapon stories and a cool boss fight made it worthwhile. But at the same time I can totally understand that is not rewarding enough for everyone.

To the game's credit, if you're not into that stuff you can ignore it. The game is absolutely finishable by just focusing on the main quest.

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#92 Edited by IVDAMKE (1493 posts) -

@zeik: I think the worst part is I really want to like the game because like I said there's stuff here I like. I keep coming back to it to see if I can just get over the issues but it keeps pushing me away again.

I only really get mad at a games shortcomings when I know that they're holding back a potentially great game for me. This is one of those cases.

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#94 Posted by Zurv (797 posts) -

digital foundry has a video up about the PC version

Loading Video...

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#95 Posted by Humanity (16486 posts) -

@zurv: Thanks, added to the main page for people to check out.

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#96 Posted by Sticky_Pennies (2074 posts) -

After checking out Borderless Gaming, it seems to be a lot better. The cutscenes are still varying degrees of screwed, but overall it's certainly playable now. Full screen mode was a mess, though. Hopefully we see a patch.

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#97 Edited by Zurv (797 posts) -

i finally got the game and it runs pretty darn good. yes, my specs are pretty high. I didn't run AA because if you run it with AO stuff gets odd. (i'd rather have AO.) But i'm playing at 4k and rock solid at 60fps. Everything else is maxed, but i did disable blur.. but hate blur :)

I'm running FAR fix and using SLI with a frame cap of 60. I'm using the Rise of the Tomb Radier SLI profile. With one card the game was pretty much at 60.. but dropped in the high 50s.. but with SLI, even with dxtory capturing it, never dropped below 60 and the cards stayed around 70% GPU usage (which is higher than it should be, caused by dxtory)

No Caption Provided

(hardware: intel i7 6950X at 4.5ghz and GTX Titan X(P) @ 2ghz (SLI), 32gigs of ram. GPUs/CPU water cooled.)

I'll upload a pointless video after i encode and upload it (which will take like a day :)). Darn does it take a REALLY long time (38min) to get to a save spot :)

How does 4k look? hrmm.. it looks kinda the same as all the over videos I've seen at 1080p. That said, the cut scenes, ugh. clearly 900p and low quality compression. I didn't get the minor freezes talked about in the DF video, but I've on done the first area.

A special thank you to funny face mass effect (that i returned) because if the game didn't suck (ok, suck is a strong word.. it doesn't suck.. it is just soulless and dull.. and look pretty good, other than human faces), i would never have tried this! :)

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#98 Edited by Zurv (797 posts) -

Here is the video with the FAR fix and SLI enable. (if you look on the top left there is (very small.. hey, it is scaled to 4k) perf data. YT does eat some of the quality, and the caputure does look better, but, this game isn't the game to sell 4k. Does it look any better to you guys?

Any grafix screw ups are from the encoding (note to self, don't do other things when encoding.. like don't open file you are encoding! :) (it took 4-5 hours to encode) )

Capture was 700gigs and post x264 encoding it was 15gigs. I talked to a buddy an nvidia and they thought the game was CPU limited, but that wasn't something i saw. I was only getting about 10% CPU usage. I hope they add a proper SLI profile - as SLI clearly works.

(right now YT is only process it up to 1440p.. it will be 4k.. at some point. I uploaded it like 10 hours ago... )

Loading Video...

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#99 Posted by nycnewyork (119 posts) -

While I did not have any issues, god bless the pc modding community.

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#100 Edited by Zurv (797 posts) -

@nycnewyork: yeah, it is crazy how the game was released that not matter what resolution you picked the game wouldn't run higher and 900p. (personally big thanks to the FAR fix guy. with windowed boarderless mode there is to big a perf it. Also, I demand you stalk Dan mr NYCnewyork? :)

What part of the city are you in? I'm in Dumbo.

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