@redhotchilimist said:
Because of the RPG layer, some enemies are now absolute bullet sponges. The way to deal with this is to chug damage up for 30 second-bonuses, but that doesn't last long before you gotta put it on again. Route C improves on this somewhat because of the abilities you gain.
The reason for the insane dodge is because enemies are attacking in more crazy patterns than they ever did in their other games. The most basic enemy in Bayo or Rising has a well telegraphed slash. The most basic move of an enemy in Nier Automata is to swing their arms around and keep walking towards you, damaging you if you come into contact with it. The same move repeats for those snakes that damage you just by touching you, and the bigger enemies that can enter a spin state for a good amount of time. Unless you specifically have a weapon with the STUN UP bonus, they're hard to stagger, and even after entering the slow-down "Witch Time" you get from a perfect dodge, they don't stop of you just hit them most of the time. Additionally, enemies are often shooting tons of projectiles at you, which must either be dodged, slashed apart if you have the chip for the ability, or shot out of the air. It feels like most of the enemies are damage sponges that won't back down, and will keep shooting.
Not helping matters, the enemies you fight the most are variations on the most common humanoid ones with merely different weapons. The more exciting ones, like the dog robot or dinosaur robot, are rarely used. You can really feel the budget constraints in the enemy design, how almost every one of them are made up of the same parts. If you like balls, you'll love Nier Automata, because that's a majority of enemies. Even the final boss is just two of the big balls cooperating.
These are probably my biggest complaints with the gameplay. I could deal with the lack of moves if there was enough enemy variety, but there's just not. The bosses are the true disappointment though because I can't recall much about any of them except SImone and that's only because she was like one of the first ones and she was weird in a good way. I remember a few faces like Adam and Eve, but like I can hardly recall "that one thing that happened during the fight" like I can with Bayonetta or pretty much all the Revengeance bosses.
Speaking of which, I wish they went the Revengeance route and stuck to a handful of bosses because shit got real whenever you fought a boss in that game. I feel like there really fucked up with every single Android fight in this game. Your first fight against A2 is...well...shit. It's not hard. It's not interesting. It's just shit. Your fight against 21O is, from an emotional standpoint, pretty well handled, but it's once again dragged down by mechanics and doesn't end up carrying much of any weight because it's just more non-stop dodging with no real nuance or escalation to it. The two fights at the end are kinda shit too now that I think about it. Again, I feel like you just don't really do anything and those fights aren't as meaningful as they should be.
They somehow even managed to make a fight against a giant robotic sea monster boring because they turned into a shoot em up. A fucking shoot em up. Revengeance starts with you throwing a goddamn Metal Gear Ray down the street with your own two hands and then while it's in mid-air,you run up it's arm and cut it up...and the fight still isn't over. I wouldn't even call the combat in this game flashy as much as I would say "hey, 2B and A2 are animated pretty well, right?" because setting them aside, fucking nothing is flashy about any combat scenario in this game except for that one moment in the beginning where you steal the giant robot's arm and punch him with it.
Again, maybe it's my own fault for getting too excited, but Platinum's name carries a lot of weight for me. From a pure gameplay perspective, barring their licensed stuff like Transformers and TMNT, this was easily their weakest offering.
Probably making it sound harsher than I intend to, but the best way I can sum it up is: I found the gameplay to be merely serviceable at best.
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