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Game » consists of 13 releases. Released Feb 23, 2017
Sometimes, enemies will explode (usually when shot at) and will cause damage to the player.
A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
This concept is for games where at least one of the main characters is female.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
The 2018 Game Developers Choice Awards celebrate the best games of 2017.
These games were popular enough to warrant an anime, whether it was a full television series, an OVA (original video animation), or a feature-length movie.
The tenth annual Game of the Year awards from Giant Bomb.
A gynoid, or fembot, is a feminine humanoid robot.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
Taking advantage of computers and machinery as weapons, in solving puzzles, etc. or otherwise changing up gameplay.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
Weapons with a mind of their own. Sometimes their personalities clash with the people wielding them.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
Game endings that are meant to be absurd and that fly in the face of a dramatic storyline. Joke endings are often included as bonuses that require the player to beat the game a certain way in order to be seen.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Games with language selection allow the player to choose which language is displayed or spoken in the game.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
Character Theme: A recurring musical theme that accompanies a particular character.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
An umbrella term for any sexual orientation or gender identity that is not straight.
This concept is for games in which at least one of the main characters is male.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
In fiction, characters sometimes cut their hair to signify a great change or growth in themselves.
Moose are members of the deer family and are known for their large antlers. They cannot walk on two feet or pull rabbits out of hats.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
Animals that can be ridden by players to get around faster.
Two or more characters are featured on the game's box art.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
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