I finished Nier a couple of months ago, so I might be forgetting some stuff, but hearing Ben talk about the game on the recent bombcast made me want to bring something up.
Nier Automata ended up leaving me pretty cold by the end. Part of the reason for that was that I really didn`t like the characters. But I also wondered if a big part of it was that I am "used to" a lot of Yoko Taros tricks after playing Drakengard and Nier. Stuff like the different routes (endings), the changes in gameplay styles and the ways in which the story is told are things it seems has really made people fall in love with the game.
A specific example of this is route B where you play through the same chunk of game again as 9S. With the exception of the start and end it felt really unnecessary to me and was really weak compared to the second playtrough of the original Nier. The scenes from the perspective of the shades were mostly really effective in Nier because the fact that Shades could be conscious was revealed at the end of playthrough A and was a surprise to the player. Playing through the game again and having these extra scenes combine with being able to understand the shades language puts everything you did in a different light and makes going through the game again feel meaningful. It also makes in game sense to some degree since you kinda get Kaines perspective in the second playthrough and it`s hinted at that she could understand the shades all along. It`s far from perfect, but was mostly effective and felt important to the narrative.
In Automata though it`s obvious a almost immediately after the tutorial that machines can be sentient and "good". You also mostly find out what they are up to during route A. The only thing the extra scenes in Route B does is add a bit more detail to the story and try to shamelessly pull at your heartstrings (which to be fair Nier 1 also did). The Adam and Eve scenes felt more important, but also felt like they could have been inserted somewhere else or presented in a different way. For me it kinda made most of route B feel like needless padding, but I could also see someone who had not played Nier 1 thinking getting to see "the other" side was neat and novel.
This got a bit off track, but before i stop I wanted to just quickly bring up a couple of other examples. The save deletion stuff at the end of Automata is obviously different from the save deletion stuff in Nier 1, but I still felt it lost some impact for me because it felt like something that had been done before. The seeing stuff from different perspectives part of the story also felt like a rehash at times.
Sorry for this ended up a bit rambly. I am writing this before going to sleep, but I just wanted to get it out. The point I wanted to get to was asking any duders that have played previous Yoko Taro games what you thought of Automata and if things like the save deletion and the multiple playthroughs still had a strong impact on you?
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