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Game » consists of 2 releases. Released Oct 28, 2008
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
DoT effects are most commonly found in Role Playing Games, and it describes the effects of a gameplay mechanic (often a magic spell) that causes incremental damage over a period of time such as a fire spell leaving someone to continually burn.
Given that Hell totally sucks, it's not surprising that Demons are semi-constantly trying to get from there to Earth.
A feature in Game Boy Advance, Nintendo DS, and Nintendo 3DS games allowing linked multiplayer with only one cartridge.
DS games that feature gameplay elements requiring the player to speak or blow into the handheld's built-in microphone.
The 2008 E3 Media & Business Summit took place at the Los Angeles Convention Center in Los Angeles, California on July 15-17.
The last boss you face in a game, usually representing the final climax of the game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Various games purposefully don't include blood when realistically there should be fountains of gore to avoid getting an adult rating and sell to a wider audience.
The 2008 Penny Arcade Expo (PAX) took place at the Washington State Convention & Trade Center in Seattle, Washington on August 29-31.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Games whose titles consist of a single word.
Splash damage is a term used in several types of games, most notably in first-person shooter and real-time strategy games, to refer to damage taken by players or objects in the area surrounding a point of weapon impact.
Like a critical hit, this is a special action invoked from certain attacks in games or caused randomly on attacks by a character's statistic. It causes opponents to lose the ability to attack back for a certain period of time, and usually invokes the hit character to go into a special animation.
Games that are controlled partially or entirely with a touch screen.
A type of gameplay where the player chooses and builds autonomous towers to protect a location from waves of enemies.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
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