@frytup: You say that 3DS text was sized with handheld as the only option, but there were definitely games that had issues, like Dragon Quest X. It's obviously a dev issue and not a hardware issue, though I agree it sucks. The Vita had a lot of font issues because it got more direct ports than the 3DS did, but when the 3DS got a direct port there was always a chance of font issues.
One other thing I didn't mention was...I felt like the 3DS to a large degree just gave up on the dual screens being actually useful. The original DS had a fair number of games that tried to use the dual screens in innovative and interesting ways, from Sonic Rush to Henry Hatsworth in the Puzzling Adventure (shoutout to Henry Hatsworth!)
The 3DS sometimes used the second screen for inventory or status or whatever, but I am having a hard time recalling a game that made really good use of it like a Hotel Dusk or 999 or whatever.
Anyway, obviously devs should take the time to resize fonts for handheld mode for Switch games. It has a massive install base and a large portion only play in handheld mode, so it has to be worth whatever it costs in dev time to not get dinged in reviews for unreadable fonts.
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