This may get kind of ramble-ish, but I'd have to agree that, alongside or maybe slightly under the original Game Boy, the DS is easily the best (with the most far-reaching implications) handheld ever created. Apart from the PC, the DS is the platform I've bought the most games for out of any gaming machine I've ever owned going back to the NES, and that's saying something. There was just a huge variety of unique experiences that you couldn't get anywhere else and a whole slew of niche, hidden gems (that take advantage of the system's capabilities in really weird or rarefied ways like Bangai-O Spirits' method of transferring player created maps, high scores, and replay data in the form of sound files received through the mic, pretty much future-proofing the online community aspects from the eventual Nintendo WFC shutdown) to discover and/or import (thanks to being region-free).
Then there's the massive home-brew scene, increasing the novelty factor ten-fold, by enabling me to do things like play freaking Quake using my own .PAK files on a hand-held, on-the-go, with a near 1-to-1 control scheme and the ability to actually play/communicate over TCP/IP or LAN with other PC users! Words could not express how neat that was (especially on a system starved of a decent FPS not involving a particular inter-galactic bounty hunter) and still kinda is.
My black DS Lite is a semi-permanent fixture in my bathroom, which is fine because I have another two and a DS phat placed in other strategic locations around the house. Whenever I know I'm going to be in there for more than a few minutes, it's either trying to top my high score in Metroid Prime Pinball (a severely underrated pinball tie-in that actually makes logical/contextual sense of its source material and utilizes that quite cleverly and is infinitely re-playable) or Picross 3D all the way.
It's also great to know that if my power goes out for a week or more I'll have plenty of combined battery life to weather the storm, gaming-wise. Overall, just a stellar system that initially looked and felt like a massive dud to many in the industry, but eventually played an integral role in ushering in the widespread adoption/normalization of touch-screen interfaces that we enjoy and take for granted today (along with having a shit-ton of memorable and important games).
Suffice to say, I think Nintendo really knocked it out of the park with that one.
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