I worry about Nintendo, but perhaps I just don't understand their business model.
Nintendo doesn't sell their consoles at a loss, but the downside of that is that their consoles have to be technologically behind-the-times in order to be sold at a competitive price while still generating a profit and this effectively leaves them unable to support almost all the new crop of third party AAA games. Since Nintendo can't produce enough first party software to avoid months of content drought, their systems thus have very lame lulls in the action. Lulls in which they aren't earning the licensing fees that Microsoft and Sony are generating from selling games like Dishonored 2 or Call of Duty: Infinite Warfare.
Further compounding the problem above is that most third party AAA games now include DLC and season passes. Microsoft and Sony both get a cut of this revenue from their fully fleshed out, robust online marketplaces. Meanwhile, Nintendo gets... nothing. Their systems can't run these games (hence the afore-mentioned content lulls) and, even if they could, have miniscule hard drive space for storing DLC (32 GB on the deluxe WiiU? Wow, how generous).
That's a lot of money that Nintendo is passing up on, and I don't know why. I suppose one could argue that their present approach worked well on the Wii, except that the Wii was effectively on life support after its first two or three years. After the initial fad blowout, Nintendo by and large didn't convert the Wii Bowling / Wii Fit casual crowd into Zelda / Metroid hardcore Nintendo fans. Instead, the console just faded into the background as a home for shovelware and dust as the 360 / PS3 / PC trifecta marched on. Heck, things got so bad that gamers had to petition Nintendo to release games for it in 2012 (looking at you Last Story). It was... sad.
The WiiU didn't even have that two to three year grace period, collapsing right out the gate and never picking itself back up. Inferior graphics and processing power, no third party support, almost no hard drive space (unless you bought an external harddrive with its own power supply), no Ethernet port (unless you bought that separately too), a gimmicky tablet controller with almost no practical use for its screen, and almost no games in the final couple years of its barely four year long life. Every now and then you'd see some glimmer of promise, like Mario Maker or Bayonetta 2 (the only reason I bought a bloody WiiU), but for each decent game there was a Star Fox or Animal Crossing Amiibo Festival.
Maybe the Switch will turn things around, but who knows? Microsoft and Sony didn't exactly set the world afire with the specs on the Xbox One and PS4. If the Switch is close to those specs or slightly above them AND actually accommodates DLC, it might get more third party support and find its niche. If Nintendo went cheap though in an attempt to maximize profit while keeping the price low (not even a single Ethernet port on the WiiU? Gah!), then they'll be in the same darn boat they're already in... and you can only sell so many plastic Mario figurines. We'll see how it goes. That they're only shipping 2 million units at launch and won't have Zelda available as a launch game are not encouraging signs (nor is the NES Classic selling out an encouraging sign, since it is only selling out because Nintendo made way too few of them to create a narrative of "gasp, they're FLYING off the shelves. Ooo!").
*shrug* Color me a cynic. I wish Nintendo the best, though. I'd rather have them in the game than out of it.
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