Got completely pulled in by this game last night. Took quite a bit to learn all the systems and get used to the differently paced combat, but once I did it was incredibly fun. My only complaint is that it seems like loot that drops from one-time enemies disappears if you die. It took me at least half a dozen times to beat an NPC Revenant near the end of the first level, and when I finally landed the killing blow I slid off a cliff into the ocean. Was a pretty big bummer, since it seemed like he'd drop some cool gear.
The boss was a real son-of-a-bitch too, took me a while to realize the shadowy areas he was leaving on the ground were actually sapping my Ki. Once I switched my armor to change my Agility from C to B though, he was much easier. I do appreciate the game spelling out how your movement will be affected by your current equip load more clearly than Dark Souls.
Bows seem really good for clearing out a few small-time enemies in more wide-open areas. Also for shooting dudes off ledges; that animation is dope.
Really looking forward to playing through the other level tonight, and incredibly excited for the full game. This game was barely on my radar, now it's probably one of my most anticipated.
EDIT / PS: I really hope @vinny, @austin_walker, @unastrike, or @brad check out the demo for an Unfinished.
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