No Man's Sky 1.3! is this enough to bring you back?

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Edited 6 months, 8 days ago

Poll: No Man's Sky 1.3! is this enough to bring you back? (545 votes)

I'M HYPED LET'S GO! 9%
I'll check it out but not getting my hopes up 35%
Not enough. Needs more to bring me back 9%
Got burned the first time, not giving it another chance 11%
I never left... 2%
Other 11%
But what do you doooo (show results) 23%

The infamous No Man's Sky just dropped a new update today, and it's a sizable one (file size bigger then the vanilla game)!

It seems like it adds a lot of what people have been asking for and even stuff that Hello Games talked and showed before the launch of the game, like co-op multiplayer and portals.

I haven't touched the game since close to release, but I'm super pummped to get back into it and try to get that excitment that I felt since watching that first trailer (god I was SO excited for it back than).

Here's the patch notes for anyone whose intrested:

PATCH NOTES

GENERATION

  • Increased variety in weather, planet and structure names
  • More base building parts have unique names
  • Prevented trees spawning on sheer cliffs
  • Improved object placement on slopes
  • Improved grass placement and density
  • Changed the default starting ship model
  • Regenerated galaxy to remove differences between survival, normal and creative game modes
  • Improved building distribution
  • Increased distribution of heridium deposits
  • Improved generation of beaches along shorelines
  • Repositioned player bases to accommodate generation changes
    EXPLORATION
  • Improved balance of hazards between planets
  • Improved settings for hazard damage and strength
  • Reduce cave hazard recharge times
  • Added Shielding Shard to the starting player inventory
  • Limited the depth at which buildings can spawn underwater
    GAMEPLAY
  • More tech available in tech shops
  • Balanced tech shop standing requirements
  • Standing lights have a proper name when you interact with them
  • Increased robustness of systems for locating buildings
  • Increased number and types of objects which can be scanned
  • Increased information available about scanned foliage and creatures
  • Improved planet resource lists
  • Craftable products now sorted by most recent use
  • Improved differentiation of weapons
  • Fixed pinning product recipes and technology guides
  • Continued story unlocked through abandoned buildings
  • Added interactions and dialogue options for many structures and characters
  • Overhauled secondary character interactions
    TRADE AND FARMING
  • Alloys, farm products and new gas products now form separate branches of a larger craft tree
  • Added new valuable higher tier craft products
  • Added new harvester to harvest atmospheric gases
  • Added new trade specific products
  • Added new farmable “Star Bramble” plant
  • Added larger 4 plant hydroponic tray
  • Increased contrast between picked and unpicked resource plants to more easily tell them apart
  • Balanced priced of alloys, farm products and gases
  • Improved distributions of resources on planets
  • Improved scan ranges for resources on planets
  • Added scan markers on more smaller plutonium crystals to aid resource gathering
    FREIGHTERS
  • Balanced freighter prices
  • Fixed collision on freighter bridge
  • Added freighter classes
  • Added ability to warp in your freighter
  • Fixed floating turrets on capital freighters
    SPACE
  • Improved space heavy air
  • Added requirement to scan planets in order to reveal their names
  • Improved planet name display as you enter orbit
  • Fix for massive carve radius when mining asteroids
    GALACTIC MAP
  • Updated galactic map UI
  • Improved galactic map controls
  • Improved star names gathered in galaxy map flythrough
  • Improved distribution of different coloured stars
  • Added interstellar scan events
    STARSHIPS
  • Added ability to summon your ship from the quick menu
  • Refined ship reticules
  • Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
  • Added new ship technology
  • Balanced space combat
  • Balanced ship weapons and technology
  • Updated ship weapon projectile effects
  • Updated ship hit direction markers
  • Improved flare graphics on ships
  • Improved loot containers dropped by AI ships
  • Improved effects on damaged AI ships
  • Balanced crashed ships broken slots and repair costs
  • Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
  • Updated design of Atlas pass icons
  • Added ability to look around the cockpit when landed
  • Allowed player to remain in ship cockpit after landing
  • Improved spawning and distribution of AI ships
  • Improved ship altimeter
  • Added in-ship communicator
  • Added button prompt for ship zoom
  • Fixed a bug where your ship could become invisible by visiting the galactic map
  • Improved Pirate systems including the ability to negotiate or call in support
  • Added low flight mode
  • Improved landing code
    UI
  • Divided options menu into several pages
  • Revised Journey page
  • New Gek, Korvax and Vy’keen medals
  • New medals for the merchant, mercenary and explorer guilds
  • Revised log page
  • Fixed animation on markers as they are removed
  • Improved binocular UI
  • Updated journey milestone icons
  • Overhauled discovery log
  • Added cardinal directions to compass
  • Added distance markers to compass
  • Fix for “redeem content” showing twice on Steam menu
  • New trade and product icons
  • Revised combat ship markers
  • Improved ship tracking arrows when flying away from targets
  • Overhauled conversation interface
    GRAPHICS
  • Improved HBAO filtering around edges
  • Improved TAA handling of grass blade edges
  • Introduced depth of field effect during interactions
  • Added LOD meshes and imposters to various props
  • Fixed texturing on the buildable door
  • Reduced HBAO shimmer
  • Reduced shadow acne
  • Fixed artifacts with imposter shadows
  • Improved double-sided normals for foliage
  • Improved terrain texturing and texture blending
  • Improved grass colour blending and integration with terrain
  • Improved grass and leaf materials
  • Improved colour palettes across several biomes
  • Improved planet night skies
  • Fixed z-fighting on small glowing plants
  • Various graphics optimisations and fixes
  • Visual improvements to Atlas stations
  • Replaced all terrain textures with higher detail and quality variants
  • Added new higher detail foliage variants to several biomes
  • Upgraded textures on several cave props
    AUDIO
  • Four new sets of soundscapes by 65 Days of Static
  • Reworked space combat audio
  • Reworked space explosions
  • Added new ship weapon sounds
  • Added weird biome soundscape
  • Added new music and sound effects for story mode
  • Lots of new UI sounds
  • Minor mix changes and optimisations
    LANGUAGE
  • Various minor language fixes and improvements
Avatar image for maniacjim
#1 Posted by maniacjim (84 posts) -

Can't wait to get home from work and dive in. Been following the arg from the beginning in a discord channel. We went nuts when the photos leaked last night, only to be blown away further when the trailer and patch notes dropped this morning.

Avatar image for paulmako
#2 Posted by paulmako (1934 posts) -

I haven't played it before but this update actually has me interested in giving it a shot. It's very cheap on the Playstation Store at the moment so I think I'm finally going to jump in.

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#3 Posted by JerKnuts (19 posts) -

I am reinstalling right now.

I tried it after the last updates but was very disappointed they still did not have proper 21:9 support. I really want to use my whole monitor.

We will see if I can get over the lack of support with this update.

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#4 Posted by keddren (32 posts) -

Somewhere between hype and not getting my hopes up. I was firmly in Alex's camp when it first game out but burned out fairly quickly. I'm hoping there's enough here to keep me hooked.

I wonder if the gang will take a look at it on today's UPF.

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#5 Posted by TheRealTurk (201 posts) -

While it's admirable that the devs have stuck with this as long as they have, unless this patch changes the gameplay, on a fundamental level, the answer is no. Even without the sensation of getting burned in the past by the vast over-promises Hello Games made, No Man's Sky missed it's window. I've got better and more interesting games to be spending my time with.

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#6 Posted by ToxicAntidote (878 posts) -

@keddren said:

Somewhere between hype and not getting my hopes up. I was firmly in Alex's camp when it first game out but burned out fairly quickly. I'm hoping there's enough here to keep me hooked.

I wonder if the gang will take a look at it on today's UPF.

I wonder, who on GBW would be interested in going back for this, though? That said, I hope someone's giving it another look to see how much have changed, and hopefully improved, over the past year.

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#7 Posted by steveurkel (1001 posts) -

If NMS developers had any idea on how to make their product better they would release modding tools and embrace allowing the players to make the game better through mods. The handful of mods that were initially released made the game bearable for a few weeks before the game loop became tedious again.

There were mods that made all plant faunta random sizes so you could come to a planet and it would just be crawling with huge thick trees everywhere and it looked wild in many cases. I can't even imagine what would happen if they just said here are the modding tools go nuts do whatever you want with this entire universe sandbox.

That trailer didn't do much to excite me, the one with vehicles was at least mildly entertaining to watch the trailer for. They didn't do a great job presenting why someone would want to play this again.

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#8 Posted by matiaz_tapia (509 posts) -

Made sure to have it ready for the weekend. I'm excited, maybe not 1rst option excited, but I enjoyed the pathfinder one.

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#9 Edited by LeStephan (1069 posts) -

I enjoyed my first 30 hours with nms.

Couldn't give less of a shit when that base/vehicle building was added. Ive played since, its just that building stuff is the last thing I'd play nomansky for. These finaly seem like some pretty significant improvements to the core experience of wandering and flying around/'exploring'. Tbh though I just wanted nms to be an infinite space proteus with some light spacecombat and it seems were moving further and further away from that.

Its been a while though since I played as elite dangerous has replaced nms as my 'relax in scifi' game but I'll definitely give it a whirl again this weekend due to the update.

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#10 Posted by Lanechanger (1637 posts) -

Never got it but just checked the price and $26.59 CAD (-60%) is still too expensive of a barrier for me to want to check this out. Hope it's good though for those of you who already have it!

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#11 Posted by Colonel_Pockets (1230 posts) -

Waiting for it to hit $20 on PS4.

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#12 Edited by sparkysanxion (167 posts) -

Played a bunch when it first came out. Did the main Atlas stuff, and the main "loop", and then turned it off. Not played since.
The whole base building update didn't interest me, but this looks like there might be enough meat to go for a new playthrough maybe.

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#13 Edited by OurSin_360 (5739 posts) -

it's 24$ on steam right now, worth it?

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#14 Posted by notnert427 (1929 posts) -

I think most people have probably given up on NMS by now, but it seems entirely possible that the game ends up becoming very close to what it was supposed to be and no one cares, which is kinda sad. The updates they've made (both here and the one before it) look like they're fixing most of the issues with the game. I'm still hoping for an eventual Xbox release, because it seems like it could be enjoyable enough if you're starting it fresh now.

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#15 Edited by Chummy8 (3580 posts) -

1.3 and the 60% off is enough for me to throw money at it. I'll try it out, and if it sucks at least I didn't pay full price for it.

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#16 Posted by AlisterCat (7879 posts) -

I'll play it. I thought it was OK originally so more is OK with me.

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#17 Edited by adamlcook (149 posts) -

Not at all, the original was too boring to me for any of these changes to make a meaningful difference,

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#18 Posted by WhatsHisFace (710 posts) -

A year too late for that.

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#19 Posted by Yesiamaduck (2348 posts) -

I haven't played since vanilla and y'know what, I've started a new game and it's doing a much better job of giving me a steady stream of things to do. It looks nicer, the robot isn't as annoying and the appears to be more to do in the space stations.... obviously as I'm in the early game I cant speak too in depth about the additions but I think I like this.

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#20 Posted by Goboard (265 posts) -

I came back to it when they released the base building, photo mode and vehicles but only the photo mode was of interest to me. I'm gonna give it another shot with this update to see if the new lore and quasi multiplayer do enough to get me back in. Having said that I did play like 40 hours of it when it first came out so I feel like even if it's not enough that I got a lot out of it so far.

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#21 Posted by FrodoBaggins (1404 posts) -

I never bought it in first place. Will be on ps plus before long.

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#22 Posted by handlas (3263 posts) -

Looks neat. Ill probably hop back in with a new game.

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#23 Posted by MattGiersoni (303 posts) -

I never left, got over 100 hours in it and always found it to be such a relaxing and pretty experience. I love sci-fi and this, this is something that makes me happy. 1.3 is amazing and huge, im pretty hyped. I never understood how someone can hyperbolize this and call it the worst game ever made. (surely something as life of black tiger for ps4 is worse...) Base game was a pretty ok game, but the subsequent updates made it way better and closer to their original vision. It's by no means a 10/10 but I love it.

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#24 Posted by TheHT (15157 posts) -

You know, that all seems pretty good!

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#25 Edited by Claude (16661 posts) -

I never left. Well over 300 hours on my normal save on the PS4. Loving 1.3 right now.

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#26 Posted by RonGalaxy (4915 posts) -

I reinstalled it. It looks significantly better on PS4 than it originally did, and a large part of my enjoyment of the game is how cool it looks. Definitely gonna put some time into it.

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#27 Edited by frytup (858 posts) -

Other. Never bought it because it always seemed unrealistically ambitious, but might check it out when it hits $10-$15 on Steam.

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#28 Posted by onarum (3151 posts) -

Oh great, now it runs like absolute garbage for me, i7 4790k, gtx 980 and 16GB of RAM, turned everything to the lowest possible setting, and still the FPS dips below 40 sometimes... yeah that's it, I give up on this crap

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#29 Posted by Welding (301 posts) -

I never played it originally but the more updates I see coming out the more it's making me want to jump in and give it a shot.

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#30 Edited by onarum (3151 posts) -

@welding said:

I never played it originally but the more updates I see coming out the more it's making me want to jump in and give it a shot.

If I were you I'd wait till the year end sales so you'd get it potentially cheaper, plus they'll hopefully have fixed whatever they effed up right now...

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#31 Edited by ALavaPenguin (927 posts) -

I may still wait for a few big patches. I got it on sale for only 20 or something a while ago, but I got it played it a bit, and decided to wait on it.

I am still excited about its potential if it gets there, but I am also going to still wait...

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#32 Posted by pickassoreborn (740 posts) -

Not sure what's happened but my once lush home planet is now an arid planet and thus looks totally different. Not a great start...

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#33 Posted by BoccKob (471 posts) -

I would pay upwards of five dollars for No Man's Sky in its current state. Possibly going as high as six dollars.

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#34 Posted by onarum (3151 posts) -

@bocckob said:

I would pay upwards of five dollars for No Man's Sky in its current state. Possibly going as high as six dollars.

Well, whatever you pay for it just be glad it won't be the full 60 that I unfortunately did...

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#35 Posted by Sinusoidal (3604 posts) -

I guess they deserve some praise for continuing to work on it, but it's still not really the game those early trailers showed. I very much doubt it ever will be. Seems their magical procedural generation techniques were mostly hot air now they've chosen to focus on multi player, combat, crafting and base building. What does it have to separate it from a pack of similar games anymore?

Avatar image for justin258
#36 Edited by Justin258 (15022 posts) -

That update makes it look interesting enough to put it on my Steam wishlist but not interesting enough to buy it yet. I already have plenty of other things to play at the moment.

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#37 Posted by twi (225 posts) -

... I tried it, it's a better game for sure but... i think I'm over it. To little to late for me sadly, it's always been a game I wanted to like

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#38 Posted by Nodima (2286 posts) -

I'd like it to be enough, but as someone who sunk about 20 hours into the original release, I think I was satisfied with what I got out of it. Didn't need it to be some uber game, and it's always in my back pocket if I want that experience again.

That game was going to live and die by its social aspect, IMO, and ultimately too much of that was too sour.

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#39 Posted by Junkerman (466 posts) -

Ive tried to play NMS several times... every time it captures the same feeling I had when I first started playing it; the feeling of immediate regret.

The game's gameplay loop is boring. Plain and simple. Inventory Management and walking. You feel like a robot that needs to suck numbers from one pile to another pile to survive.

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#40 Posted by mylifeforAiur (3550 posts) -

I've had it installed the whole time; played about 8 hours and burnt out. However, with every update I'm impressed with what they're adding. Makes me think I'll just wait until the updates are done, and ensure that I'm going to get the best possible experience.

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#41 Posted by dgtlty (938 posts) -

Sure, I'll jump back in. Played for a couple of hours after the last patch and just got a little bored with what was available.

Avatar image for sparky_buzzsaw
#42 Edited by sparky_buzzsaw (8394 posts) -

I bought it this week finally, and I'm looking forward to giving it a real shot. I liked what little I played of it, though the progression confused the shit out of me. Hopefully the story structure alleviates some of that.

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#43 Posted by Marokai (3684 posts) -

No Man's Sky is one of those games that I look at when it first comes out and think "You know what, in a year this game might be pretty good." After all these updates I definitely feel like it's finally come close to what I had expectations of it being from the outset, so I'll absolutely pick it up now.

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#44 Edited by OneKillWonder_ (2495 posts) -

I'm actually very curious to see how much this update truly adds. The "30 hours of story" thing is weird, considering the original game doesn't really have a story and that you can pretty much play at your own pace. So I don't really know what that means. But the other features sound neat. The last time I played was about 2 months after its initial release, so I never checked out the previous updates either. Safe to say there will be a lot of new things to experience for myself.

Avatar image for andythemez
#45 Edited by andythemeZ (255 posts) -

Never played, but adding multiplayer isn't enough to make me try it unless they do something to actually generate interest and make it the hot place to be like it would've been had it had multiplayer from the starr . Surely die hards will play, but that would be like me just randomly joining a Destiny clan team with say, a leveled up character I bought from Chinese farmers, and struggling to keep up. Or jumping into Mass Effect 3 without playing 1 & 2 but all the characters in the game are real people and it's an MMO. The die hards will be so far ahead.

And it still doesn't sound like what we wanted and expected from multiplayer, randomly coming across other players by landing on planets they discovered . This sounds like matchmaking and exploring together in an empty (of other players besides your squad) instanced universe.

Avatar image for raven10
#46 Posted by Raven10 (2221 posts) -

I think it sounds pretty good now, although by saying there is much more coming I might still end up holding off. This whole thing feels like an early access game that they just decided to call finished and charge full price for. I think if they had released it last year as an early access title then people would have had an entirely different reaction to it. Calling something that was obviously not finished the final product was just a poor call on both Sony and Hello Game's part. Anyways, I might end up getting it now or I might wait for whatever the next update is going to be. We will see.

Avatar image for ripelivejam
#47 Posted by ripelivejam (12413 posts) -

@andythemez: Never got why multiplayer was such a crucial part of this game for everyone. (not to excuse the misleading statements of Sean's)

Avatar image for hippie_genocide
#48 Posted by hippie_genocide (2267 posts) -

I was always taking a wait and see approach to the game, then the bad word of mouth at launch just killed any interest. I haven't been following the updates, but I'm kind of thinking the ship has sailed. It would take a huge groundswell of people talking it up to get me into it again. I applaud them for continuing to support the game though.

Avatar image for mrbgone
#49 Posted by MrBGone (55 posts) -

I'm having fun!!! They created a new universe - and wow! I was ok when buying the game, but the worlds got repetetive after a while and the gameplay loop felt pointless. Even the combat feels satisfying now - without upgrades. I'm ready to grind!

Avatar image for clagnaught
#50 Posted by clagnaught (1879 posts) -

As someone who owns the soundtrack on vinyl, but never actually bought or played the game, I should probably play No Man's Sky at some point. If I don't pick it up now with this big update, I'm not sure when I would...

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