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    No More Heroes 2: Desperate Struggle

    Game » consists of 6 releases. Released Jan 26, 2010

    No More Heroes 2: Desperate Struggle is the second installment of Grasshopper Manufacture's surreal action series on the Nintendo Wii. Taking place three years after the original game's conclusion, the sequel streamlines many of that games features into a more tightly paced adventure.

    Recently Played: No More Heroes 2 - Desperate Struggle

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    Sarumarine

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    Edited By Sarumarine

    No More Heroes 2 online for 15 dollars means a sure sale for me. I beat it recently, so I thought write it up.
     

    No More Heroes 2: Desperate Struggle (Better Beam Katana Action: The Game)

     Travis becomes surprisingly human this time around
     Travis becomes surprisingly human this time around
    My roommate introduced me to the first No More Heroes back when using the Wii Remote speaker to simulate a one-sided phone call was a novel concept. I thought it was a decent game with some personality and some great boss characters, but I wasn't compelled to beat it after Bad Girl because the final boss kinda paled in comparison to the rest of the cast of killers. Not to mention, boss fights took forever. You really had to wail on dudes to kill them. With No More Heroes 2: Desperate Struggle the gameplay has been tweaked to become damn near perfect. It's really fun cutting up guys and performing suplexes when the mood strikes you. Bosses are just as tricky, but they no longer take three hours to kill.  The game plays better... at the cost of assassins not being as memorable as the first batch.
     
    Then there's Travis Touchdown... who actually develops as a character by the end of the game. I'm not sure if that undermines the concept No More Heroes was going for in the first place, but it's interesting none the less. I'm still on the fence about it.
     

    Hackin' and Slashin'

    If you don't know (although it seems unlikely), this game is brought to you by Suda 51 who also had a hand in the extremely bizarre Killer7. Usually these games have tons of personality and style while being a little rough when it comes to gameplay. Desperate Struggle has mostly ironed out that issue. Assassin ranking challenges roll out one after another. You no longer have to grind quirky mini-games to get enough cash to kill guys. What mini-games there are have been turned into NES-style 8-bit throwbacks that I found completely awesome. For the most part, they're optional. Cash will get you clothes, weapons and upgrades for strength and stamina, but it's entirely possible to play through the game without touching any of it. Not that it's recommended. Bosses might not take fifty million hits to kill this time around, but they have plenty of highly damaging moves that will catch you unaware the first time out. What I'm saying is that a little breathing room is nice.
     

    Kill, Killer

    Like No More Heroes, this game is a boss game. Fighting expendable henchmen is not the heart of the matter, but rather like an appetizer before the main course. The best part is the quirky boss encounters that come in the form of the Assassin Ranking Battles. Of course, these people are not so much assassins but loud, noticeable psychopaths with crazy weapons. You have a guy with a boombox that transforms into mechanical hands, a girl who uses anti-material rifles with scythe blades attached to the butt stocks, an old man with a gold plated luger that shoots money, and much much more. I enjoyed the cast of killers that Travis goes up against. There are a few standouts, a few familiar faces, and some bland ones. Overall, the assassins are fine but maybe not as memorable as the first game. You may feel different.
     
    Also, I really miss the boss intros that used the artificial voice, a quip from the assassin and a mean guitar lick.


    The Awesome
     
     Reaper, reaper, that's what people call me
     Reaper, reaper, that's what people call me
    My favorite boss out of the bunch is probably 4th rank Margaret Moonlight mostly because she's such a hodgepodge of ideas that somehow... work out just fine. And her damn song. Her boss fight was also pretty entertaining despite chasing her all over the roof of a grocery store. Not to mention her weapon of choice involves two sniper rifles that look like a cross between a Barret and a scythe. Which is crazy. I'm glad we have the concept art on the site to help wrap my head around that one.
     
    Her boss song "Philistine" is a definite guilty pleasure in this game. It's not a great song, but it's funny and pulls the double duty of characterizing Margaret instead of the cutscenes that usually sandwich a boss fight. I'd like to think Margaret is way better at killing people than carrying a tune.
    The Cool
     
     
     "Do you remember me. Question mark."
    Dr. Letz Shake walks a fine line between awesome and a disappointment. Originally he was the unfought 5th rank boss in the first No More Heroes. He had some of the greatest scenes in the game where you were teased and blocked twice from a boss fight. The tantrum Travis throws after finding out he ranked up without actually killing anyone was solid gold.
     
    Now that Letz is actually a boss... well, expectations will always fall short of reality. Dr. Letz Shake is pretty funny with his phallic design and verbal tick. But unlike Margaret, chasing him all over the room was not fun. Especially with all the waiting between his countdowns and earthquake attacks. I really wanted this to be more fun but... what can you do. Question mark.
     The Terrible
     
     Fuck you. He shoots money.
     Fuck you. He shoots money.
    Probably the blandest bland that ever blanded, I can't really figure out what's going on with Million Gunman. It should be awesome enough that he has a gun that shoots money. It should be awesome enough that he has enough money to use as ammunition... but when it comes down to it... The dude has zero personality. Zero.
     
    Considering how things go in No More Heroes 2 is, this might be completely intentional. Rich white man is rich. But as it stands, he is such a boring boss fight. It also doesn't help that he repeats his very few lines of dialogue over and over again. The only thing saving this encounter from being a total chore is that you fight him with Shinobu. His boss theme wasn't bad either. But man... lackluster character to be sure.
     
     

    The Motherfucking Frustrating
     
     Why is this guy such a bitch?
     Why is this guy such a bitch?
    I found it odd that throughout the entire game, there was no boss harder than Matt Helms (well, not including the final boss). He's only the third boss (fourth if you play your cards right) but for whatever reason, I died on him dozens of times. No More Heroes 2 started out strong, but came to a grinding halt as soon as I got to this guy.

    I realize it may be a fluke, maybe I was off my game, but man... I beat 2nd rank Alice in one try. Fighting Matt Helms was like headbutting a fucking brick wall. There's really no good way to approach him. At a distance he throws fire bombs that double as landmines, and up close he just cracked me in the face with his axe whenever I tried to roll out of the way. In the end, I got lucky and beat him with one little pixel of health left. He feels more like a boss from the first game than anything else. Do not want.
    Honorable mentions go to New Destroyman for having the best cutscenes and Alice Twilight/Moonlight for being a predictable but good fight. The final boss is a real bitch with some really cheap moves... but I didn't really expect otherwise. The less said about that, the better.
     
     

    The End of Travis 'effing Touchdown?

    Lastly, we have Travis. The way I see it, he's not a good character by any stretch (not that this game makes it a point or anything) but he's entertaining with the things he says. At least the guy is enthusiastic about his goals and murdering people. However, toward the end of the game he kinda (ever so slightly) shifts toward character development which is a tall order considering how terrible he is. Essentially he's cool with killing hundreds of thousands of people in order to have sex with a woman who may or may not be french. Which works in the context of the game because it's all about being completely over-the-top with just about everything. It's a little jarring to hear him going on about "we're people too" and feeling sorry for bisecting other assassins. Maybe I found it a little unconvincing. It's hard to say. No More Heroes was pretty adamant about NOT having a sequel... but here we are. Maybe by the third game, Travis will move from cartoon character to full fledged human being. That might be interesting to see.
     

    Great Music Though

    Aww, true dat. 
    Kill or Be Killed
    Boys in the Bank
    Steel Diamondback 
    Losing Bowel Control
    Philistine
     

    So... what?

    I really like No More Heroes 2. It certainly gave me a lot more drive to complete it than the first one. The revenge plot probably helped. There's plenty to get caught up on if you hate Travis as a character or don't enjoy fountains of blood or blatant boob/butt jiggle physics on nearly all of the female characters- but that's No More Heroes. It's completely unapologetic about being as ridiculous as possible.
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    Sarumarine

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    #1  Edited By Sarumarine

    No More Heroes 2 online for 15 dollars means a sure sale for me. I beat it recently, so I thought write it up.
     

    No More Heroes 2: Desperate Struggle (Better Beam Katana Action: The Game)

     Travis becomes surprisingly human this time around
     Travis becomes surprisingly human this time around
    My roommate introduced me to the first No More Heroes back when using the Wii Remote speaker to simulate a one-sided phone call was a novel concept. I thought it was a decent game with some personality and some great boss characters, but I wasn't compelled to beat it after Bad Girl because the final boss kinda paled in comparison to the rest of the cast of killers. Not to mention, boss fights took forever. You really had to wail on dudes to kill them. With No More Heroes 2: Desperate Struggle the gameplay has been tweaked to become damn near perfect. It's really fun cutting up guys and performing suplexes when the mood strikes you. Bosses are just as tricky, but they no longer take three hours to kill.  The game plays better... at the cost of assassins not being as memorable as the first batch.
     
    Then there's Travis Touchdown... who actually develops as a character by the end of the game. I'm not sure if that undermines the concept No More Heroes was going for in the first place, but it's interesting none the less. I'm still on the fence about it.
     

    Hackin' and Slashin'

    If you don't know (although it seems unlikely), this game is brought to you by Suda 51 who also had a hand in the extremely bizarre Killer7. Usually these games have tons of personality and style while being a little rough when it comes to gameplay. Desperate Struggle has mostly ironed out that issue. Assassin ranking challenges roll out one after another. You no longer have to grind quirky mini-games to get enough cash to kill guys. What mini-games there are have been turned into NES-style 8-bit throwbacks that I found completely awesome. For the most part, they're optional. Cash will get you clothes, weapons and upgrades for strength and stamina, but it's entirely possible to play through the game without touching any of it. Not that it's recommended. Bosses might not take fifty million hits to kill this time around, but they have plenty of highly damaging moves that will catch you unaware the first time out. What I'm saying is that a little breathing room is nice.
     

    Kill, Killer

    Like No More Heroes, this game is a boss game. Fighting expendable henchmen is not the heart of the matter, but rather like an appetizer before the main course. The best part is the quirky boss encounters that come in the form of the Assassin Ranking Battles. Of course, these people are not so much assassins but loud, noticeable psychopaths with crazy weapons. You have a guy with a boombox that transforms into mechanical hands, a girl who uses anti-material rifles with scythe blades attached to the butt stocks, an old man with a gold plated luger that shoots money, and much much more. I enjoyed the cast of killers that Travis goes up against. There are a few standouts, a few familiar faces, and some bland ones. Overall, the assassins are fine but maybe not as memorable as the first game. You may feel different.
     
    Also, I really miss the boss intros that used the artificial voice, a quip from the assassin and a mean guitar lick.


    The Awesome
     
     Reaper, reaper, that's what people call me
     Reaper, reaper, that's what people call me
    My favorite boss out of the bunch is probably 4th rank Margaret Moonlight mostly because she's such a hodgepodge of ideas that somehow... work out just fine. And her damn song. Her boss fight was also pretty entertaining despite chasing her all over the roof of a grocery store. Not to mention her weapon of choice involves two sniper rifles that look like a cross between a Barret and a scythe. Which is crazy. I'm glad we have the concept art on the site to help wrap my head around that one.
     
    Her boss song "Philistine" is a definite guilty pleasure in this game. It's not a great song, but it's funny and pulls the double duty of characterizing Margaret instead of the cutscenes that usually sandwich a boss fight. I'd like to think Margaret is way better at killing people than carrying a tune.
    The Cool
     
     
     "Do you remember me. Question mark."
    Dr. Letz Shake walks a fine line between awesome and a disappointment. Originally he was the unfought 5th rank boss in the first No More Heroes. He had some of the greatest scenes in the game where you were teased and blocked twice from a boss fight. The tantrum Travis throws after finding out he ranked up without actually killing anyone was solid gold.
     
    Now that Letz is actually a boss... well, expectations will always fall short of reality. Dr. Letz Shake is pretty funny with his phallic design and verbal tick. But unlike Margaret, chasing him all over the room was not fun. Especially with all the waiting between his countdowns and earthquake attacks. I really wanted this to be more fun but... what can you do. Question mark.
     The Terrible
     
     Fuck you. He shoots money.
     Fuck you. He shoots money.
    Probably the blandest bland that ever blanded, I can't really figure out what's going on with Million Gunman. It should be awesome enough that he has a gun that shoots money. It should be awesome enough that he has enough money to use as ammunition... but when it comes down to it... The dude has zero personality. Zero.
     
    Considering how things go in No More Heroes 2 is, this might be completely intentional. Rich white man is rich. But as it stands, he is such a boring boss fight. It also doesn't help that he repeats his very few lines of dialogue over and over again. The only thing saving this encounter from being a total chore is that you fight him with Shinobu. His boss theme wasn't bad either. But man... lackluster character to be sure.
     
     

    The Motherfucking Frustrating
     
     Why is this guy such a bitch?
     Why is this guy such a bitch?
    I found it odd that throughout the entire game, there was no boss harder than Matt Helms (well, not including the final boss). He's only the third boss (fourth if you play your cards right) but for whatever reason, I died on him dozens of times. No More Heroes 2 started out strong, but came to a grinding halt as soon as I got to this guy.

    I realize it may be a fluke, maybe I was off my game, but man... I beat 2nd rank Alice in one try. Fighting Matt Helms was like headbutting a fucking brick wall. There's really no good way to approach him. At a distance he throws fire bombs that double as landmines, and up close he just cracked me in the face with his axe whenever I tried to roll out of the way. In the end, I got lucky and beat him with one little pixel of health left. He feels more like a boss from the first game than anything else. Do not want.
    Honorable mentions go to New Destroyman for having the best cutscenes and Alice Twilight/Moonlight for being a predictable but good fight. The final boss is a real bitch with some really cheap moves... but I didn't really expect otherwise. The less said about that, the better.
     
     

    The End of Travis 'effing Touchdown?

    Lastly, we have Travis. The way I see it, he's not a good character by any stretch (not that this game makes it a point or anything) but he's entertaining with the things he says. At least the guy is enthusiastic about his goals and murdering people. However, toward the end of the game he kinda (ever so slightly) shifts toward character development which is a tall order considering how terrible he is. Essentially he's cool with killing hundreds of thousands of people in order to have sex with a woman who may or may not be french. Which works in the context of the game because it's all about being completely over-the-top with just about everything. It's a little jarring to hear him going on about "we're people too" and feeling sorry for bisecting other assassins. Maybe I found it a little unconvincing. It's hard to say. No More Heroes was pretty adamant about NOT having a sequel... but here we are. Maybe by the third game, Travis will move from cartoon character to full fledged human being. That might be interesting to see.
     

    Great Music Though

    Aww, true dat. 
    Kill or Be Killed
    Boys in the Bank
    Steel Diamondback 
    Losing Bowel Control
    Philistine
     

    So... what?

    I really like No More Heroes 2. It certainly gave me a lot more drive to complete it than the first one. The revenge plot probably helped. There's plenty to get caught up on if you hate Travis as a character or don't enjoy fountains of blood or blatant boob/butt jiggle physics on nearly all of the female characters- but that's No More Heroes. It's completely unapologetic about being as ridiculous as possible.
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    zityz

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    #2  Edited By zityz

    Man, I forgot about this game, I wanted to play it because I loved the first one. The last boss in the first game was a bitch and a half to beat. Maybe they have this on the cheap somewhere now.

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    MooseyMcMan

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    #3  Edited By MooseyMcMan

    No More Heroes 2 was my favorite Wii game of last year. It was also the only Wii game I played last year, but still a great game. 

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    JJWeatherman

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    #4  Edited By JJWeatherman

    You can insert pictures like that without using tables, if you didn't know. 
     
    I liked NMH2 as well. I actually finished it as opposed to the original. The original felt too open for its own good. I just wanted to move on, not roam around an empty city and do stupid side missions. But yeah, NMH2 is pretty great.

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    animateria

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    #5  Edited By animateria

    Matt Helms is easy once you know how to get to him. 
     
    He dies pretty fast if you exploit his weakness... Which I can't remember at the moment (Pretty much a year ago). I think involved doing charged attacks and dodging to get full tiger meter.

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    LetsRockBaby

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    #6  Edited By LetsRockBaby

    Fantastic game, even though I liked the first one's assassins a lot more. 
     
    Matt Helms was indeed a bitch, but I found Jasper Batt Jr. to be much more annoying.    

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    Sarumarine

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    #7  Edited By Sarumarine
    @JJWeatherman: 
    Yeah, it's a habit. I use the tables to keep images aligned with their subject matter. Someone posted a website where you could view pages in varying resolution. Wide monitors with lots of room for text to run on sometimes pushes images all over the place. Or that's what it looks like anyway. I guess I do it just to be safe. 
     
    @LetsRockBaby: 
    Jasper Batt Jr. goes without saying. That move where he teleports is absolute crap. One time he kicked me all the way across the room and out the huge windows for an instant kill. That shit sucks.

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