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Voicemail Dump Truck
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Game » consists of 11 releases. Released Dec 06, 2007
A non-interactive sequence within a game most often used for plot advancement.
Don't you just love it when a game lets you view all the cutscenes without having to play it all over again? Every game should have this feature.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Sometimes you want a challenge, sometimes you wanna coast.
The ability to dodge an attack, making the player untouchable for a brief period.
The 2007 E3 Media & Business Summit took place at the Barker Hangar in Santa Monica, California on July 11-13.
A form of repeatable side quest, the character gets a job that he usually reports to at a set time. This could be doing deliveries for a shop, making cakes, operating a forklift, or collecting coconuts.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
Some games feature a system where a character near death can be dazed into a 'down but not out' state; while their allies can often revive them if they reach the downed character quickly enough, their enemies can perform special, frequently gruesome, execution attacks against such characters.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
An alluring female who uses her charms to seduce men with intention of using them to further her own intentions.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
The last boss you face in a game, usually representing the final climax of the game.
Finishing moves are typically moves that end a fight in a traditional fighting game.
A concept found in numerous video games, the idea that a weapon on fire is more powerful or does special "burn" damage when set on fire. Most commonly found with swords, several other weapons have been known to be set on fire for a similar effect.
Characters that have a French accent.
Toilets that can be used in-game. Neat, but easily abused, which seriously impacts virtual water conservation.
A status effect that may increase strength and vitality at the expense of drawbacks such as poorer dexterity and reduced stamina.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Not all elder people are kind.
Characters that have a German accent.
The Golden Anniversary Year-End Awards Extravaganza Spectacular celebrating 50 years of coverage of excellence in the fields of electronic entertainment and taxidermy. Also known as the 1st Annual Giant Bomb Game of the Year.
Gimps, or Gimp Suits often appear in games as an unlockable costume, and occasionally as a character.
Typically offered through optional items or specific characters, glass cannons are play-styles focused on greatly increased damage output at the cost of low defenses and/or health.
Gothic Lolita is a fashion sense based on styles from England's Victorian era which has developed in Japan, particularly in Tokyo.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
Taunts that may cause damage to people or property.
A heads-up display is a graphical overlay of vital information used in most modern games.
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