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consists of 7 releases.
Released Feb 27, 1997
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Abductions are events in which people, animals, or things are taken by aliens and UFOs for various purposes including experimentation and other unknown reasons.
Games that have animals as the main character. The character must be playable.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
The End of Days. A concept often used in video games. In most games: the protagonists are working to prevent it, although sometimes the goal is to actually bring about Armageddon yourself.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Mechanical upgrades to a character's weak biological flesh. A common concept in futuristic video games.
A quick burst of speed that propels the player slightly forward or backwards.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Various franchises release "versions" of the same game. These games are basically the same, but each one lacks something the other has.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Cold-blooded aquatic animals that have scales and breathe through gills.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Gadgets are given to someone to help them out in situations, or to just look cool.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Characters that have a German accent.
Gliding is an ability that allows a character to extend their jump further usually through the help of wings or other aerodynamic tools. Unlike flying, gliding usually doesn't allow the character to gain or maintain altitude, but only slows its descent.
A sharp blow delivered by driving the head into the opponent.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Hip-Hop is a type of urban culture that has been featured in many videogames to varying extents, in movies, and in all around pop culture. Hip-Hop includes Rap music/Emceeing, graffiti art, DJ'ing, and breakdancing.
Games where you control more than one character, or are a part of a team, and where it is crucial that every team member survives.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
This concept is for games in which at least one of the main characters is male.
A type of primate with tails; often monkeys are depicted as causing havoc the moment they are encountered.
Sometimes one playable character just isn't enough.
Games that allow characters to be switched with the press of a button. This concept's definition does not include player switching in team sports games.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
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