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Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
The ability to counter a move.
The cinematic "Ultimate Attack" unique to each character in SoulCalibur 4. Using it while the opponent is in a "Soul Crush" will end the match in one deadly blow.
Minions of the the Evil Shredder, these evil ninjas will stop at nothing to stop the Ninja Turtles.
A counter system in the Soul Caliber series that give the performer an opening in the opponent.
The place of origin for ninjas. Their location is mostly known throughout the ninja world and very nearby localities with some sort of ties in between them (commercial or cultural in nature).
Also known as wushu, Kung Fu is a family of martial arts developed in China.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
A designer can use a racial stereotype to make a character easier to understand, though in the process the character may come across as offensive and hurtful.
Characters who are influenced and clearly modeled after the late Jeet Kune Do Master, Bruce Lee.
Many of the games released for the Nintendo Wii take 'advantage' of the controls available by forcing the player to shake or 'waggle' the Wii remote and/or nunchuck. Waggling generally does not require skill on the part of the player; only shaking movements.
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