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    Obscure: The Aftermath

    Game » consists of 8 releases. Released Mar 25, 2008

    Obscure: The Aftermath, is a horror survival game sequel to the game "Obscure".

    Short summary describing this game.

    Obscure: The Aftermath last edited by AlexB4tman on 02/11/22 12:22AM View full history

    Introduction

    Obscure: The Aftermath is a sequel to the game Obscure. The game picks up two years after the first game left off. The story so far is that two years ago a group of students were locked inside their high school (Leafmore High), while being hunted by monsters that were created by means of biological experiments by their principals Herbert Friedman. A few of the students survived the incident and in the process killed their principal. In the meantime they have finished high school and moved on to college located in a nearby town called Fallcreek. Most of them have tried to forget about the incident, but now strange black flowers are starting to appear on campus. Students start making the flower into tea, or smoke it for a drugging effect. They find out that when the flower is ingested in some ways highly real trips are induced, but which often turn out to be nightmares. But many of the students realize to late that once the plants germinate inside of their bodies, what used to be only a bad trip turns into reality.

    Gameplay

    Characters wielding a Golf Club
    Characters wielding a Golf Club
    Obscure: The Aftermath, plays very similar to other survival games. The player is suddenly placed into a horrifying situation and must fight inexplicably appearing monsters. To do this, the player has to use weapons that can be found on the ground. These often include melee weapons, such as golf clubs or baseball bats but later on also firearms such as pistols or shotguns, as well as power tools such as chainsaws. The enemies in the game range from partially deformed humans, which seem to be in a zombified state, or extremely mutated fictional monsters, as well as mythical creatures such as harpies.

    The game is not played in a linear matter, rather than a series of events which are repeated by a group of two different characters at a different point in time. Because the game can be played with two players or with an AI NPC character, there will always be two characters present in each scene who must interact to achieve the current objective. Because of this, different episodes will be played with different pairs of people. That way, the players can experience different events at the same locations. The game features a multiplayer system in which player two can enter or leave the game at any point.
    Pseudo Hacking
    Pseudo Hacking

    The primary objective in the game is to first of live student life (reunite with people, go to parties, etc.) but suddenly monsters start appearing at these locations. Therefore it is the players job to: investigate what happened, survive by fighting monsters, rescue friends, follow teachers instructions to effectively eliminate the plague. This typically consists of exploring rooms for clues, solving puzzles, finding items, hacking and slashing through monsters and simply surviving. Additionally, the game sometimes requires pre-existing knowledge, so that one of the characters can "hack" into security systems. That way, the player will be faced with a question such as "A famous painter from the 1800's?" and has to input the answer P-I-C-A-S-S-O (meaning, there is no multiple choice answers to choose from).
    Menu, showing how collected items must be shared.
    Menu, showing how collected items must be shared.

    The game heavily relies on sharing items, meaning that the inventory is collectively for both players, so items have to be distributed into both players quick inventory, in which items are assigned on a certain button. Additionally the game also forces the player to conserve health by making health packs or other healing potions very rare. It can very well happen that the player will reach a part of the game, but will have his or her energy so low that it will be impossible to proceed. In cases like this, the whole game has to be played over again, unless the player has made several saves, which is possible.
     
     
     
     

    Soundtrack

    The original score for Obscure: the Aftermath was composed by Olivier Deriviere and it's available in its entirety at the composer's official website.
     
    Track #
    Song Title
    Running Time
     01
     Corruption with Rage and Melancholy
     02.53
     02
     Back to School
     01.45
     03
     Atmospheric Mood
     02.51
     04
     Life Has a Plan
     01.26
     05
     Ballets of Deads
     02.11
     06
     Finally Home
     02.21
     07
     Melancholy
     02.52
     08
     Corpus Gemitu
     02.44
     09
     Bad Behaviour
     02.14
     10
     Lost Love
     02.32
     11
     Infested People
     02.08
     12
     Dimitri Was There
     00.52
     13
     Waltz of Death
     02.05
     14
     We All Die
     02.29
     15
     Save My Soul
     01.04
     16
     The Last Ones
     02.44
     17
     Periculum
     01.06
     18
     Turtle Stone
     01.42
     19
     Hearing Fearies
     04.56
     20
     Lumen
     00.45
     21
     Nostalgia
     01.38
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