I'm running an i5 3570k CPU at 3.4ghz with an Nvidia Geforce GTX 980 and 24gbs of DDR3 ram. My CPU is one generation too old for the minimum requirements set for the Oculus and Vive. After hearing Jeff talk about his experiences with trying to run the retail Rift on a slightly older CPU I wasn't too hopeful that anything would run well for me but yesterday evening I thought I would install and give it a try. Turns out it actually works surprisingly well.
If you go to https://www.oculus.com/en-us/setup/ you can download the store and drivers. The sensor will give a warning saying it isn't in the right port (since the DK2 version is USB 2.0) and the other stuff won't be detected but that is fine because you can just skip those steps.
The Oculus home menu worked great. I used both a Rockcandy Xbox One wired controller and an official Xbox One controller wired with a micro USB cable. I haven't tried any other controllers yet. The only thing was that the Guide button is supposed to open the Oculus overlay which is needed for exiting some games but by default in Windows 10 if you are signed into the Xbox app the guide button opens the Game DVR so I had to turn that setting off to get the overlay functioning properly.
I see this banner in the home menu but so far haven't had any major problems running anything. The Dreamdeck stuff is a bit iffy since some of the scenes require you to stand and the DK2 sensor loses me easily when I'm standing but maybe if I stand further back it would be fine.
Lucky's Tale is free as are the Henry and Lost short films for a limited time, they all run almost flawlessly. Lucky's Tale has a very occasional framerate hitch but it is really minor, enjoying that game way more than expected. Unlike what Jeff thought EVE: Valkyrie is not free-to-play, it is $59.99 USD + In App purchases if you didn't pre-order, so I haven't bought that one, my suspicion is that my CPU may actually cause some trouble running that.
I did buy Adventure Time since it is the cheapest game at $5. Many games, even the older mobile ports, are $10. The gameplay is a bit bland but it looks nice and some of the gags they do with Jake stretching up to interact with your face are kind of amazing so it seems totally worth the price.
The resolution is a bit lower, the refresh rate is a bit lower, the tracking isn't as good especially facing away from the camera but I'm kind of amazed at how usable the DK2 is with the retail software. I have an HTC Vive preordered and was potentially considering maybe getting a Oculus Rift CV1 later in the year to play some of the exclusives but I can't really see myself getting one now unless the finger tracking tech in Oculus Touch controllers results in some really cool games that would not work with the Vive controllers.
I am also upgrading my CPU to an i7 6700k this weekend in anticipation of the Vive so I'll be curious to see what results from that with the Oculus software.
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