@icf_19xx said:
I, for one, do not know what'll after that.
I'm sorry. What?
You want him to do you so much you could do anything.
@icf_19xx said:
I, for one, do not know what'll after that.
I'm sorry. What?
You want him to do you so much you could do anything.
@frythefly: No-one lit a cigarette after... obviously, it doesn't work ;)
@tomba_be: VR games, if designed as sit-down experiences, still need some type of control for turning, if not looking, so a right stick is a good thing to have. In the HL2 control scheme I liked to use with the original Rift DK, the gamepad controls were kept intact, removing the ability to look up and down on the right stick, while the Rift only controlled head-movement, as opposed to the direction of the "body", and aiming.
I hope there are smoother interface designs coming, and I'm sure there's an intelligent physical analog for lifting your thumb off the left stick to press a button. You need to stop moving to tie your shoelaces?
Now that I'm blessed to work at a videogame developer, I'm finally around people that have an Oculus. Tried it for my first time tonight and that shit is mind blowing. I now understand more than ever the selling power it would have by getting it into people's hands to try. I rarely, if ever, feel immersed in a videogame world (sadly), but using the Oculus changed that for me. So pumped for this.
Two of the three games they announced to launch their VR experience are third person. What.
Also how the hell are you mean to hold those controllers?
EDIT: Also it is long past time they announce actual specs, instead of saying "higher resolution." Valve and HTC came out and spilled everything immediately with the Vive or whatever it's called, and Oculus still wont say how many pixels are in their damn consumer model.
From having used DK1 and DK2, resolution is still a huge sticking point. 1080p is nowhere near high enough. 4k might be.
The last thing I want to do is strap shit to my face when playing games. I don't care how immersive it is. I'm still not convinced anyone else is going to want to do this either beyond the initial and inevitable "Hey look how cool this shit is" promotion that will be all over mainstream TV.
This is weird. Can't wait for Star Citizen on this thing.
You mean on the Oculus Rift 2 right?
Also how the hell are you mean to hold those controllers?
EDIT: Also it is long past time they announce actual specs, instead of saying "higher resolution." Valve and HTC came out and spilled everything immediately with the Vive or whatever it's called, and Oculus still wont say how many pixels are in their damn consumer model.
From having used DK1 and DK2, resolution is still a huge sticking point. 1080p is nowhere near high enough. 4k might be.
1. In your hands, I suspect (the view in that picture is from the front).
2. They've previously revealed that the consumer Rift will be use two 1080x1200 screens, same as the Vive.
@helter_skelter: Ah fantastic, thanks for the info.
A friend of mine works at Oculus VR. She responded with this when some other person and I both said that the controllers look like angry cartoon eyeballs.
@IoNPulse@BBAlpert The angriest of eyes. pic.twitter.com/jLiks7cf24
— Alex Howland (@backslash) June 11, 2015
Someone wake me when the reviews are out and I know whether to begrudgingly give my money to Facebook or to begrudgingly give my money to Valve. I'm guessing the OR will have a slightly better quality screen due to years of R&D on latency and optics and the Vive will only work with Steam games or something stupid like that.
@anjinm: god damn it, the dream is real
I don't think this is going to be for Me. I got motion sickness the last time I tried one of these things. :(
@bollard: Go listen to the recent tested podcast as they discuss in great length how it rests on your head and what they have done to make it comfortable.
I'll go check it out. I know that the DK1 and DK2 aren't meant to rest on your nose, but trust me, when you put it on, even with the overhead strap it slips down and eventually starts cutting into it. Hopefully it's a bit more sophisticated then, but I really don't see why they wouldn't just put a bit of padding on the nose just in case. It's all around the rest of the unit, just extend it down damnit!
Have seen nothing yet that has me remotely interested in VR.
Disclaimer: I have not tried VR.
I'm pretty sure this will be a flash in the pan and we'll be joking about it in less than 5 years. It's too complicated (and expensive) for th average consumer. The reason the Wii was a stroke of genius was it was simplistic and cheap.
The acid test will be will Granny and Grandad pop on a headset at Christmas?
Mine are dead, so that would be super creepy.
Well, I guess that answer how MS gets into this ecosystem with nothing developed.
I think the big issue is YOU DON'T WANT THIS technology now. You don't want 2016 Oculus and you don't want 2016 Sony Morpheus either. There are a few technologies based around solving the resolution, latency, and tracking that will need to happen and that will happen with the updated hardware you might see in 2017/18.
Oh course, we want 'some people' to buy this stuff, so it doesn't flop. Yet, realistically I think most duders here should be mentally preparing themselves for the "desire" to want to jump on VR, but having the sense to wait for the second models from Oculus, Sony. and the other companies. As depressing as this may sound, if you are going to dump $250 into something it should have more viability for use than these first units will have.
Smart move by Microsoft. Puts an added pressure on Sony to deliver with the Morpheus. I think VR can absolutely become a popular thing in gaming, it all depends on the price.
Not really. This MS isn't actual VR...its just a flat screen in a virtual room. Which is worthless. Morpheus is actual, legit, VR.
@isslander: As far as I can tell. Its just a streaming Xbox game running on a flat virtual screen. The xbox doesn't have the hardware to do actual VR. So, we won't be playing any VR Forza anytime soon. Morpheus will be a pretty low end experience, compared to oculus, as it will be using the actual PS4 hardware for VR.
Smart move by Microsoft. Puts an added pressure on Sony to deliver with the Morpheus. I think VR can absolutely become a popular thing in gaming, it all depends on the price.
Not really. This MS isn't actual VR...its just a flat screen in a virtual room. Which is worthless. Morpheus is actual, legit, VR.
I doubt Sony can beat Oculus and Valve at VR, the other two companies have more money and at least one of them (Valve) seems like a much smarter company. I'm probably getting a Rift, I'd rather the illumiroom be my second piece of extra tech than another VR headset. However, I doubt MS is doing their glasses and the illumiroom though, since that would be redundant.
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