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The spiritual successor to the Infinity Engine. This 3D engine made its appearance in the Neverwinter Nights series, and provided a toolset along with multiplayer where players could be Dungeon Masters and make their own stories and play them out with friends.
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
Character Creation refers to characters created by players themselves, rather than developers.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
A non-interactive sequence within a game most often used for plot advancement.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
The Eclipse engine was developed by BioWare for Dragon Age: Origins. It is the successor of the Odyssey Engine used in Knights of the Old Republic.
Developed by Obisidan Entertainment, the Electron Engine is based on Bioware's Aurora Engine. The Electron engine is used in Neverwinter Nights 2 series of games.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Developed by BioWare for the first Baldur's Gate game, the Infinity Engine features an isometric perspective, pre-rendered 2D backgrounds and sprite-based characters.
A gameplay mechanic allowing players to store their items and freely carry them around.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Pazaak is a card game played in the Star Wars: Knights of the Old Republic series. Its rules mix Blackjack and collectable card games.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
Found in many RPGs, a Saving Throw is a dice roll to see how much an attack or magic ability will effect an enemy.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
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