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Game » consists of 2 releases. Released Oct 01, 2001
Battle system associated with Final Fantasy series. First introduced in Final Fantasy IV.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A post-processing blurring effect used mostly by modern action games, particularly modern first-person shooters. Used to blur foreground or background elements to simulate a lens focus.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Everyone else can keel over as much as necessary, but if the party leader falls, it's game over. Sometimes this makes logical sense, like with perma-death battle systems. But more often then not the main character is one Phoenix Down away from a game over.
Digital re-releases of PlayStation 2 games for later Sony-branded game systems.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
For games that have either wholly or partly Japanese title names.
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