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A dodge move that also propels the character in some direction, like a standard jump would. This can be effective not only for evading attacks and repositioning during combat, but also to get past traps or simply to move through an area faster.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
Games whose titles are meant to be taken more than one way.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
The ability to draw or paint in a game, whether as a gameplay mechanic or just a fun bonus.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
The 2006 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 10-12.
The 2010 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 15-17.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
This concept is for games where at least one of the main characters is female.
Cold-blooded aquatic animals that have scales and breathe through gills.
Floating Islands are land masses (anywhere from island size to continental size) that float either by the use of magic or some other force.
In Japanese games, this is the practice of placing hiragana readings above any kanji to make reading text easier.
The Game Developers Choice Awards is an annual awards ceremony recognizing the work of video game developers of the previous year. Since 2001, it has been held during the Game Developers Conference at the Moscone Center in San Francisco, California.
The seventh annual Game Developers Choice Awards celebrated the best games of 2006.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Controlling by using different gestures such as touch, swing, twist, flick, and more!
In some video games, when some characters talk, what they say has absolutely no meaning, at least to the player. Whether it has any meaning to the character speaking is another matter entirely.
Abilities or objects that can only be obtained by killing a god or if gods themselves offer them to a character.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Various mammals of the family Leporidae, especially of the genus Lepus, similar to rabbits but having longer ears and legs and giving birth to active, furred young.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
Imps are either fairy-like or lesser demonic creatures and are commonly encountered enemies in games. In Doom, they shoot fireballs at the player.
The best way to make sure even the stupidest players know that certain people, places, terms, or concepts in a game are important is to highlight those words in the text with different coloured letters, or through the use of bold, italicized, or all-caps text.
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