FINALE
Blight Club
Fallout: New Vegas | 002
Giant Bomb Plays
Game Mess Mornings 04/24/24
GrubbSnax
837: R1 to Brood
Giant Bombcast
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Community Endurance Run XIV - April 12-14
Concept »
Ambient Occlusion attempts to realistically depict the way light reflects off surfaces and radiates throughout an area.
Popular audio/video middleware tools developed by CRI Middleware, INC. Used in over 1,700 games spanning the PS2, PS3, Gamecube, Wii, Xbox, Xbox 360, PC, Arcade, DS, PSP and more.
CRYENGINE is treated as a new engine from Crytek, not entirely based on the previous CryEngine 3.
The game engine that was used in the first Far Cry games, developed by Crytek. It was later succeeded by Cryengine 2
CryEngine 3 is a game engine developed by Crytek for the PC, PlayStation 3 and Xbox 360.
Crystal Tools is a multi-platform game engine created by Square Enix.
A post-processing blurring effect used mostly by modern action games, particularly modern first-person shooters. Used to blur foreground or background elements to simulate a lens focus.
Ubisoft's proprietary engine based on a heavily modified CryEngine. Developed by Ubisoft Montreal.
Developed in-house by Kojima Productions, this development tool will allow the studio to develop titles for multiple platforms simultaneously. The first title to be developed with this engine is Metal Gear Solid V: The Phantom Pain
Games that feature characters whose hair movement is governed by a physics engine.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
Luminous Studio is a proprietary game engine developed by Square Enix.
Capcom's proprietary engine developed for PC, Xbox 360, PS3 and Wii.
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
Developed by Epic Games, Unreal Engine 3 is the third generation of the Unreal engine, and is base for numerous games, such as Unreal Tournament 3, Gears of War and Roboblitz.
The fourth major iteration of the Unreal Engine from Epic Games. This engine is said to only be suitable for the 8th generation of video game consoles and PC hardware, though it is scalable to a variety of older platforms and mobile.
Post-processing effects middleware developed by Japan-based Silicon Studio. It is the world's only middleware with physically based optics simulation.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment