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Sometimes one playable character just isn't enough.
Spies are the masters of espionage. They're also (usually) quite adept at the art of stealth, disguise, and assassination.
Gadgets are given to someone to help them out in situations, or to just look cool.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A door that players must go through to exit the level
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Digging is a strategic mechanic of many games. Digging allows the ability to unearth valuables and strategize pathways.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Nocturnal beetle with luminescent abdominal organs.
An insect with broad colorful wings.
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