I'm interested in getting this game, but one thing I've seen in Patrick's videos seems like it might break the tension for me.
It looks like the aggressive inmates have a limited area of influence and will stop pursuing the moment you step outside that area. Even though they should theoretically see where you went and still want to hurt you. Kind of like when I play tag with my nephew and let him get away on purpose.
Is this the way the whole game operates, or can the enemies feel relentless sometimes?
There were a few times during Patrick's playthrough where inmate behavior was obviously limited, and therefore less threatening:
- In the flooded sewer area, the inmate was inches behind him and getting hits in... until the second Patrick (PK) climbed the ladder. Then nothing. I guess they can't climb at all?
- Inmate sees PK crawl into the narrow passage and just moseys on over to the opening (showing he saw where PK went), but just stands there, not even crouching to look. Then he begins a pointless search routine around the room. I assume the baddie is too big to fit the passage, but his response here feels very old school Metal Gear.
- There were several moments where PK gets found, runs right past, rounds a corner, sprints down the corridor, but looking back there's no sign of the inmate even peering around the corner. It's as if PK ran out of the AI's sphere of influence and into a designated safe zone, so the inmate broke pursuit. At least that's how it appeared to me.
I still want to play, but I'm hoping the AI doesn't let you off this easy all of the time. These kinds of games are way less scary for me once I see its limitations.
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